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Advanced [show]


Raymond Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, and he perpetually has his kukri ready. His hair is blonde, silky, and of moderate length. He wears large thick round spectacles.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Animals are drawn to him, and he is able to talk to them.

History: He was born several months after his mother was called into army service. From his teen years he was always beautiful and desirable, so people have always doted on him. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Gifted. Flaws: Secretive. Bonds: Attractive, Military. Occupation: Map Maker

Voice: American accent

Attributes [hide]

Raymond Marlee, Male Human Commoner 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 16 (+3)12 (+1) 10 (+0)7 (-2)
Skills Deception +0, Stealth +0
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp. 1 Thunderstones. 4 Smokesticks.


Social Check DCs


Charles Watson, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear green pants and tee shirts. He carries a battered scythe and tarnished bastard sword as well. He wears a colorful flower in his black hair. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He snorts whenever he laughs or is feeling confident. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Charles was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: Someone believes him a fraud; and he wants revenge against dire rats

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Enemies, Job. Occupation: Animal Trainer

Voice: Booming voice

Attributes [hide]

Charles Watson, Male Human Wizard 8
Medium (6'0") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 30 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 15 (+2)12 (+1) 11 (+0)14 (+2)
Skills Arcana +4, Stealth +1
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 2d10+1, Ranged +1 / 2d10-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12443

Possessions: 150 pp. Brass mug with jade inlays (500 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (500 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item.


Social Check DCs


Anthony Presley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a faded coat and loose pants complete with top hat. With a patchy brown beard and wild brown hair. His brown eyes peer out from beneath his top tan hat.

Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He is lazy, self-centered, vain, and jealous.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anthony took refuge in the large cave and found the beat up whip and armor he uses now. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He's in love.

Ideals: Logical. Flaws: Selfish. Bonds: Has a crush, Nature. Occupation: Blacksmith

Voice: Ums and uhs a lot

Attributes [hide]

Anthony Presley, Male Human Cleric 6
Medium (6'0") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 40 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 13 (+1)13 (+1) 14 (+2)17 (+3)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 1000 gp. 1 Minor magic item.


Social Check DCs


Aldous Wedgwood, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with black colored cloaks and clothing. He is portly but not overly obese. He has no hair. He is baby faced.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He took every job he could get his hands on, but the opportunities for Humans in the south were limited. Days after completing his studies, news broke out that his hometown was attacked by goblins. Aldous was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.

Motivation: Someone believes him a fraud; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Aldous Wedgwood, Male Human Cleric 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)13 (+1) 10 (+0)10 (+0)
Skills Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs


Aldous Sharps, Male Human [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is red, silky, and of moderate length. He is baby faced.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He misses his home and complains about the freezing weather, even in summer.

History: He was born in the north, but his parents moved at a very young age to the east. Aldous was born on a far northern island where he grew up under the tutelage of his father, an expert Locksmith. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Insane. Bonds: Attractive, Guardian, Immigrant, Religious. Occupation: Locksmith

Voice: Mousy voice

Attributes [hide]

Aldous Sharps, Male Human Druid 4
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 11 (+0)14 (+2) 11 (+0)14 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 10
Languages Common, Auran, Terran
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs

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