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Advanced [show]


Roger Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries a battered flail and tarnished sickle as well. He keeps his black hair in a pixie cut. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born the only child of a wealthy merchant. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Roger took refuge in the old dungeon and found the beat up sickle and armor he uses now. He bought a sickle and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Retire the richest man in the north; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Poor, Nature. Occupation: Spice Merchant

Voice: Boston accent

Attributes [hide]

Roger Brownrigg, Male Human Aristocrat 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)16 (+3) 11 (+0)12 (+1)
Skills Arcana +6, Nature +6
Senses Passive Perception 10
Languages Common, Infernal, Orc, Celestial
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 7000 sp.


Social Check DCs


Charles Beckwith, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many yellow ritualistic tattoos. He wears a custom-built plate barding that's adorned with pastel lining and desert motifs. His hair is chestnut and very short. His eyes are likewise brown.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is frequently practicing swordplay.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He became a Navigator soon after.

Motivation: Further expansion of business; and wants to have a good time and be beloved

Ideals: Passionate, Optimist. Bonds: Military, Poor, Job. Occupation: Navigator

Voice: Aggressive tone

Attributes [hide]

Charles Beckwith, Male Human Rogue 3
Medium (5'11") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 12 (+1)13 (+1)
Skills Persuasion +3, Religion +4
Senses Passive Perception 11
Languages Common, Goblin, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Don Budd, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears a tight fitting green shirt and pants. He has auburn hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his violet eyes.

Personality: Always inclined to offer people food he seems plenty friendly. He is obsessed with finding treasure.

History: He is the product a well kept family trust fund and as such has never really known need. He has chosen to use the inheritance that was left to him frivolously. He has worked as a Knight like his mother before him.

Motivation: He has money and likes to spend it; and to reunite with his old friends

Ideals: Philantrophist. Bonds: Attractive, Adventurer, Rich, Job. Occupation: Knight

Voice: Nasally tone

Attributes [hide]

Don Budd, Male Human Commoner 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)6 (-2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Persuasion +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Infernal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: 200 gp.


Social Check DCs


Hunter Eastaughffe, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears an entirely brown suit with white socks and a vest with buckled shoes. He has no hair. His green eyes lackadaisically let the world flow into them.

Personality: He is mildly Human supremacist, though he does not identify as such. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born several months after his father was called into army service. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and human compassion

Flaws: Ugly, Racist, Antagonistic. Bonds: Military, Mentor. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Hunter Eastaughffe, Male Human Aristocrat 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)14 (+2) 13 (+1)11 (+0)
Skills Nature +4, Performance +2
Senses Passive Perception 11
Languages Common, Aquan, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 40 pp.


Social Check DCs


Gomory Hastings, Male Human [Permalink]

Personal [hide]

Description: A 5'0" eastern man, he wears tan painted combat armor at almost all times. His long brown hair reaches down to his waist. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was born the only child of a wealthy merchant. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. After a long history of fighting, Gomory and his spouse have recently divorced.

Motivation: Retire the richest man in the east; and he's repulsed by the pc

Ideals: Logical, Entrepeneur. Flaws: Antagonistic. Bonds: Attractive. Occupation: Fisher

Voice: Slow speaker

Attributes [hide]

Gomory Hastings, Male Human Cleric 4
Medium (5'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Acrobatics +1, Investigation +3
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 400 gp. 1 Masterwork Artisan’s tools.


Social Check DCs

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