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Advanced [show]


Dean Badger, Male Human [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of the four houses of cards on his torso. His chestnut hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Optimist, Gifted. Bonds: Job, Attractive, Religious. Occupation: Guard

Voice: Smoker's lung

Attributes [hide]

Dean Badger, Male Human Fighter 6
Medium (6'4") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)14 (+2) 17 (+3)13 (+1)
Skills Insight +6, Persuasion +4
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (500 gp). Cloth of gold vestments (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Warwick, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He has a slight overbite and is overall scrawny. He keeps his blonde hair in a pixie cut. His ears are large.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Gerard lived on a farm with his mother, near the main road leading to a nearby town. His parents were killed by goblins in a raid when he was still a young child. The goblins captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and to unite with his sister

Flaws: Ugly, Mundane. Bonds: Enemies, Family. Occupation: Tailor

Voice: Russian accent

Attributes [hide]

Gerard Warwick, Male Human Ranger 5
Medium (5'9") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)9 (-1) 10 (+0)15 (+2)
Skills Insight +3, Intimidation +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 10000 cp. Golden pearl (90 gp). Aquamarine (600 gp).


Social Check DCs


Adelard Thorpe, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He has dyed his greying red hair a little too much giving a sharp red color. He has green eyes and a pastel hat with a violet feather.

Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Adelard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Shy, Disease. Bonds: Adventurer. Occupation: Weaver

Voice: Speaks with back of mouth

Attributes [hide]

Adelard Thorpe, Male Human Adept 3
Medium (5'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)7 (-2) 9 (-1)18 (+4)
Skills Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp. Azurite (16 gp). Smoky quartz (20 gp).


Social Check DCs


Dean Clinton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His Stetson hat is riddled with cuts and holes. His ears are large.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. Around other people he will do his best to conceal his emotions and appear jolly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer, Rich. Occupation: Ruler

Voice: pre-pubescent

Attributes [hide]

Dean Clinton, Male Human Expert 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)16 (+3) 9 (-1)10 (+0)
Skills History +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Terran, Dwarven, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Theodoric Ramsey, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He is dressed in an above average manner. His golden hair is lengthy and is close to two feet long. His eyes are likewise gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: The child of a Mayor, who enjoyed hunting, Theodoric was taken on many hunting expeditions. As a young adult he joined a group advocating for an improvement in Human conditions. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A strong sense of loyalty to Human people; and human compassion

Flaws: Impulsive, Racist. Bonds: Attractive, Guardian, Nature. Occupation: Courier

Voice: Soothing and warm

Attributes [hide]

Theodoric Ramsey, Male Human Druid 6
Medium (6'4") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 41 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 14 (+2)13 (+1) 12 (+1)12 (+1)
Skills Athletics +2, Nature +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12533

Possessions: 5000 sp. 1 Minor magic item.


Social Check DCs

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