Simon Stratford, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment, marred by teas. With bright blonde hair and a scraggly beard. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is lazy and tries to find solutions quickly.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was a mechanic, and taught him how to fix just about anything. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west.
Ideals: Entrepeneur, Persistence. Flaws: Ugly, Addict, Lazy. Occupation: Carpenter
Voice: Slow speaker
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 38 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 17 (+3) | 16 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Auran, Elven, Giant
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 2 | 1 | 0 |
Possessions: 800 gp. Moss agate (8 gp). Azurite (8 gp). Hematite (8 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Trym Trollope, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright pastel and black, and wears rings and necklaces with large, colorful gems. His moppish golden hair is in a traditional bowl cut. He has a dull look in his hazel eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot resist a sob story and will often dote over anyone who has one.
History: When he was but 7 years old his parents immigrated from the south. Over the years he perfected his riding and shooting skills. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Rich, Immigrant, Nature. Occupation: Ploughman
Voice: Sore throat, cough
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 17 (+3) | 11 (+0) | 10 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 3100 sp.
Anselm Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a lot of dark rich colors, with gold accents. He has a small bristly mustache and wavy chestnut hair. He wears large thick round spectacles.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Bather mother left him crippled. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.
Motivation: Meet up once more with his childhood friend; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Weaver
Voice: Can't modulate volume
Attributes [hide]
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +4
Possessions: 400 gp.
Kody Hale, Male Human [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern man wears a simple grey robe with pastel stripes complete with hood. He wears a wide-brimmed hat to cover his moderate length chestnut hair. His eyes are brown and catlike.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He is able to make almost anything out of random pieces of junk.
History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Kody took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants to get laid; and wants to work out more often
Ideals: Athletic, Gifted. Bonds: Attractive, Poor, Nature. Occupation: Courier
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 18 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 13 (+1) | 11 (+0) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. 2 Smokesticks. 4 Thunderstones. 4 Thunderstones.
Gilbert Shelley, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean black cloak covering his clean studded leather, and carries tridents. His hair is short and blonde. He has a dull look in his amber eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Gilbert enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He is the product a well kept family trust fund and as such has never really known need. He helped his mother out around the business and became quite the natural. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gilbert fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Further expansion of business; and he is greedy
Ideals: Fighting. Flaws: Secretive, Hedonist. Bonds: Rich, Job. Occupation: Mayor
Voice: Nasally tone
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Goblin, Orc, Gnome
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2300 sp.
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