Hunter Winterbourne, Male Human [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a card on it. His deerstalker hat is riddled with cuts and holes. His blue unseeing eyes seem to look past you.
Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He got into the Bellfounder business at a young age. A gifted student he started as a Barber, but he got bored and became a Bellfounder. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his old friends; and he has passion for adventuring and risk
Ideals: Artistic. Flaws: Ugly, Disease. Bonds: Adventurer, Job. Occupation: Bellfounder
Voice: Uses sign language
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 10 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 16 (+3) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Halfling, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 gp. 1 Minor magic item.
Patrick Colby, Male Human [Permalink]
Personal [hide]
Description: This man wears skinny pants and wears a tan and blue robe with the hood down. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. He has a long golden beard with little hanging trinkets. His blue eyes dart around the room hyper actively observing anyone and anything.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born in the east. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He left for the east, certain he would find work there.
Motivation: Sabotage a competitor.
Flaws: Shy. Bonds: Rich, Job, Immigrant, Nature. Occupation: Merchant
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 9 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 7 (-2) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Masterwork Musical instrument. 1 Average lock. 1 Disguise kit. 1 Magnifying glass.
Tim Perry, Male Human [Permalink]
Personal [hide]
Description: This man wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it, and sports empty pouches on his belt. He has no hair. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He takes great joy in being the best Laborer in town.
History: His mother raised him in a mountain cabin. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, Antagonistic. Bonds: Job, Nature, Adventurer. Occupation: Laborer
Voice: Shortens vowels
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: 1 Minor magic item.
Miles Ashley, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears clothing that is held on in multiple layers but all of it is in poor condition. His red hair is styled in orderly dreadlocks. His green eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He dropped out of school before completing his studies. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Miles fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world
Ideals: Athletic, Fighting, Logical. Flaws: Antagonistic. Bonds: Poor. Occupation: Locksmith
Voice: Voice breaks
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 32 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 11 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 200 gp.
Gunter Everly, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He sports a long blonde beard, and similarly colored long hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Aggressive, abrasive, and angry, Gunter embodies much of what other species detest in the Humans. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When money was particularly tight he was walking through alleys when he overheard a Brewer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Brewer for hire.
Motivation: He is unsatisfied with his job; and wishes to resurrect an old love
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Slave, Job, In love. Occupation: Brewer
Voice: Low and grunting
Attributes [hide]
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 8
Hit Points 13 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 10 (+0) | 15 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Terran
Attacks Melee +0 / 2d4-3, Ranged +1 / 2d4-2, Grapple -2
Possessions: 600 gp. 1 Darkwood Buckler. 1 Half-Plate. 1 Chain shirt. 1 Full Plate.
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Their contribution stands as a beacon of hope for all adventurers!
