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NPC Generator

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Advanced [show]


Randal Copeland, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears a black collared shirt and grey pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. He is bald on top and has large silver tufts of hair around his ears. His eyes, though not visible through his cowl, are violet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He enjoys reading and quiet.

History: Sold as a small child to a brothel owner, Randal was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. When money was particularly tight he was walking through alleys when he overheard a Interpreter hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He has comitted a past crime that haunts him to this day; and to end his boredom

Ideals: Philantrophist, Logical. Flaws: Ugly. Bonds: Poor, Mentor. Occupation: Interpreter

Voice: Voice breaks

Attributes [hide]

Randal Copeland, Male Human Rogue 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 11 (+0)16 (+3)
Skills Medicine +2, Performance +5
Senses Passive Perception 10
Languages Common, Undercommon, Gnome, Celestial
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 3 Holy water.


Social Check DCs


Frederick Milton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears dull white sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed longsword, just in case. He has a long golden beard with little hanging trinkets. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is able to fit into much smaller and tighter spaces than normal.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. Frederick was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to protect his home

Ideals: Gifted, Artistic. Flaws: Antagonistic. Bonds: Poor, Military. Occupation: Server

Voice: Nasally tone

Attributes [hide]

Frederick Milton, Male Human Adept 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 10
Hit Points 26 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)13 (+1) 14 (+2)11 (+0)
Skills Medicine +5, Performance +3
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 12000 sp.


Social Check DCs


Randal Barclay, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he is renowned for his bright pastel suits and hats. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born a particularly ugly child, much to the horror of his parents. Like his mother and his brother before him, after school he went straight into learning to become a Sculptor. He's also a talented Unemployed, but doesn't like to broadcast it.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane, Antagonistic, Ugly. Bonds: Job. Occupation: Sculptor

Voice: Scandinavian accent

Attributes [hide]

Randal Barclay, Male Human Bard 9
Medium (6'1") Human, Neutral Good (CR 9)
Armor Class 9
Hit Points 35 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)10 (+0) 10 (+0)12 (+1)
Skills History +3, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 80 pp.


Social Check DCs


Gerard Axton, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a shirt that is too small, which lets his gut show, with a ratty white coat over it. He has done his best to style his white hair to look like a famous performer. His brown eyes have a joyful gleam in them most of the time.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born in the east to a Sailor, Gerard learned a great deal about his father's area of expertise. His father was very strict, and drilled into him lessons on being the perfect gentleman. He became a Sailor soon after.

Motivation: Human compassion; and to be a cook again

Ideals: Impeccable. Flaws: Ugly, Insane, Racist. Bonds: Job. Occupation: Sailor

Voice: Farmer accent

Attributes [hide]

Gerard Axton, Male Human Ranger 4
Medium (6'5") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 26 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Survival +3
Senses Passive Perception 11
Languages Common, Orc, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Don Barton, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears a tight fitting grey shirt and pants. He has a silver handlebar mustache and slicked back silver hair. His blue unseeing eyes seem to look past you.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised in a desert tribe. Cursed with a spirit at a very young age, Don has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting. Flaws: Disease, Shy. Bonds: Attractive, Nature. Occupation: Stylist

Voice: Scratchy, weak

Attributes [hide]

Don Barton, Male Human Rogue 3
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)16 (+3) 9 (-1)8 (-1)
Skills Persuasion +1
Senses Passive Perception 9
Languages Common, Giant, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 100 gp. Solid gold idol (500 gp). An abacus with copper, silver and gold markers (50 gp).


Social Check DCs

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