Kody Rodney, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears professional attire. His white hair is thinning but still full. His half smiles and violet eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Kody will drive conversation. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Kody took refuge in the ruined castle and found the beat up spear and armor he uses now. He has worked as a Barkeep like his father before him.
Motivation: To be a Fortune-teller again; and balancing his hectic life and new barkeep responsibilities is difficult
Ideals: Extrovert. Bonds: Attractive, Job, Military, Nature. Occupation: Barkeep
Voice: Sounds elderly
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 6)
Armor Class 11
Hit Points 30 (6d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 10 (+0) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
Possessions: 900 gp. Aquamarine (1100 gp). Alexandrite (1100 gp). Blue quartz (4 gp).
Thomas Snowdon, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears tattered old clothes. His hair is white and curly. His eyes are green.
Personality: Eccentric and domineering, Thomas will drive conversation. He takes great joy in being the best Apothecary in town.
History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his mother's forge. He has drifted from career to career and currently works as a Apothecary.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic, Extrovert. Flaws: Ugly. Bonds: Job, Poor. Occupation: Apothecary
Voice: Farmer accent
Attributes [hide]
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 32 (3d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 15 (+2) | 12 (+1) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Aquan, Undercommon, Goblin, Giant
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Dean Carlton, Male Human [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and he perpetually has his bow ready. He has moderate length golden hair. His eyes are a pleasant brown.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He believes the world needs to unite to get rid of illithids once and for all.
History: Sold as a small child to a slaver, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. At a young age his father died while driving off some illithids. His mother being the stubborn sort decided to stay and helped train him in bow use. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Someone believes him a fraud; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Fighting. Flaws: Shy. Bonds: Enemies, Mentor. Occupation: Adventurer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 23 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 12 (+1) | 19 (+4) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Sylvan, Gnoll, Druidic, Gnome
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 3000 sp.
Gerard Marley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he is wearing a long, white cloak. His brown hair is slicked back into a classic pompadour. His gray eyes dart from person to person to random spaces in the air.
Personality: A skeptical and narcissistic man, Gerard's first love is himself. His second love is also himself. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: Gerard was born with his father's beautiful face. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.
Motivation: Someone believes him a fraud; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Bonds: Adventurer, Attractive, Rich, Enemies. Occupation: Sage
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 14 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 16 (+3) | 6 (-2) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
Possessions: 400 gp. Hematite (8 gp). Zircon (70 gp).
Theobald Ryley, Male Human [Permalink]
Personal [hide]
Description: He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a long white beard with little hanging trinkets. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great joy in being the best Sculptor in town.
History: He was born several months after his father was called into army service. As a young adult he joined a group advocating for an improvement in Human conditions. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Joker. Flaws: Ugly, Racist. Bonds: Job, Military. Occupation: Sculptor
Voice: Sleepy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 21 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
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