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Advanced [show]


Lance Alby, Male Human [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'9" when asserting himself. He sports a long black beard, and similarly colored long hair. His eyes are hazel and catlike.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He is the product a well kept family trust fund and as such has never really known need. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His relatives are trying to arrange a marriage; and an old rival family wants him found

Flaws: Ugly. Bonds: Slave, Rich, Family. Occupation: Barkeep

Voice: Jittery and nervous

Attributes [hide]

Lance Alby, Male Human Barbarian 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 25 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 15 (+2)18 (+4) 13 (+1)9 (-1)
Skills Athletics +4, Nature +6
Senses Passive Perception 11
Languages Common, Abyssal, Celestial, Auran, Aquan
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +6

Possessions: 600 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Raymond Fawcett, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He prefers to wear brown pants and tee shirts. His black hair is kept up in a ponytail inside a small hat. His eyes, though not visible through his cowl, are blue.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a Armorer, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He then took over the family business and is one of the better Stableman for hire.

Motivation: To find somewhere to settle down; and his name or reputation has been wronged in the past by dire rats, and he desires to right it

Flaws: Antagonistic, Mundane. Bonds: Enemies, Poor, Job. Occupation: Stableman

Voice: Sensual and smooth

Attributes [hide]

Raymond Fawcett, Male Human Adept 8
Medium (6'5") Human, Neutral Good (CR 8)
Armor Class 13
Hit Points 48 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 14 (+2)8 (-1) 16 (+3)13 (+1)
Skills Perception +6, Persuasion +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14332000

Possessions: 1500 gp. Rhodochrosite (9 gp). Jade (130 gp). Smoky quartz (60 gp). Banded agate (9 gp). Aquamarine (1200 gp). Obsidian (9 gp).


Social Check DCs


Gerald Ashley, Male Human [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He wears a faded coat and loose pants complete with Stetson hat. He has a hunchback. His hair is greying and his face has many wrinkles. His face is scarred and worn.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He plays an instrument quite well.

History: The child of western immigrants he idolized his father. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Gerald's homeland. Gerald decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and his name or reputation has been wronged in the past by gnolls, and he desires to right it

Ideals: Artistic, Fighting. Flaws: Ugly, Secretive. Bonds: Immigrant. Occupation: Mayor

Voice: Voice breaks

Attributes [hide]

Gerald Ashley, Male Human Paladin 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 9 (-1)5 (-3) 13 (+1)15 (+2)
Skills Acrobatics +3, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 400 gp.


Social Check DCs


Jocelyn Alton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is wearing colorful clothing, dressed as a Dilettante. His brown hair is braided into rings. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Jocelyn would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born blind and as such lacked many opportunities for work. Cursed with a spirit at a very young age, Jocelyn has worked very hard to control his curse. He bought a greatsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants nothing more than to rejoin the army; and he's attracted to the pc

Flaws: Shy, Disease. Bonds: Poor, Attractive, Military, Nature. Occupation: Dilettante

Voice: Eastern European accent

Attributes [hide]

Jocelyn Alton, Male Human Monk 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 15 (+2)17 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Medicine +4
Senses Passive Perception 12
Languages Common, Undercommon, Giant, Orc
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 600 sp.


Social Check DCs


Everard Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears an entirely yellow suit with brown socks and a vest with buckled shoes. His hair, while still mostly brown, has prominent grey streaks. He has hazel eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He plays an instrument quite well.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs.

Ideals: Passionate, Artistic, Gifted. Bonds: Poor, Religious. Occupation: Slave Trader

Voice: Complex vocabulary, royal

Attributes [hide]

Everard Wedgwood, Male Human Warrior 7
Medium (5'4") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)17 (+3) 16 (+3)16 (+3)
Skills Medicine +6
Senses Passive Perception 13
Languages Common, Orc, Dwarven, Abyssal
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 20000 cp. Deep blue spinel (1400 gp). Violet garnet (1400 gp). Rock crystal (50 gp). Banded agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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