Dustin Langdon, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man is wearing colorful clothing, dressed as a Engraver and is in decent physical shape. He is bald on top and has large red tufts of hair around his ears. His eyes, though not visible through his cowl, are blue.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: His mother raised him in a mountain cabin. Like his father and his brother before him, after school he went straight into learning to become a Engraver. He struck the Engraver job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and he seems to be bored by most things
Ideals: Optimist. Flaws: Ugly, Mundane. Bonds: Nature, Job, Military. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 400 gp. 1 Small steel mirror. 1 Masterwork Musical instrument.
Don Remington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. His long black hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Don was born on a far southern forest where he grew up under the tutelage of his mother, an expert Body Guard. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and he is currently in port desperately looking for someone to get him out
Flaws: Emotional, Fearful, Mundane. Bonds: Slave, Immigrant. Occupation: Body Guard
Voice: Stutters
Attributes [hide]
Medium (6'6") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 | 0 | 0 |
Possessions: 29000 sp. Jet (80 gp). Zircon (50 gp). Jasper (50 gp). 1 Minor magic item.
Kyle Nibley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a brown vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his brown boots flare out at the collars. He has moderate length silver hair. He wears a mask on his face.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. Kyle is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Kyle was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Kyle's mother didn't care for him much, and the feeling was mutual. By chance he met his brother recently and the two have been together since.
Motivation: Retire the richest man in the north; and further expansion of business
Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family, Rich. Occupation: Carter
Voice: Shortens vowels
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 34 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 2 |
Possessions: 400 gp. Black pearl (500 gp). Malachite (16 gp). Alexandrite (500 gp). Azurite (16 gp). 1 Masterwork Uncommon Weapon.
Hubert Harley, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'8" and wears bulky tan painted plate armor. His right leg appears badly burned and disfigured. He has dyed his greying auburn hair a little too much giving a sharp auburn color. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, Hubert grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He is wracked by social anxiety; and he wants to meet his childhood hero
Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Strong lisp
Attributes [hide]
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 2 |
Possessions: 400 gp.
Gilbert Hartford, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blonde hair and beard is wavy and long. He wears crescent spectacles with a black brim.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. Gilbert abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Days after completing his studies, news broke out that his hometown was attacked by goblins. Gilbert was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and several ex partners dislike his way of doing things and want revenge
Ideals: Philantrophist. Flaws: Shy. Bonds: Adventurer, Religious, Enemies. Occupation: Mortician
Voice: Indian accent
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 7)
Armor Class 11
Hit Points 45 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 17 (+3) | 16 (+3) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Giant, Orc, Infernal
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 4 | 0 | 0 | 0 |
Possessions: 800 gp. Zircon (20 gp). Aquamarine (400 gp). Sard (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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