Heward Alston, Male Human [Permalink]
Personal [hide]
Description: He is wearing the road beaten gear of a warrior. His black hair is cut short with large spiked bangs in the front. He is baby faced.
Personality: His tongue was cut out and he uses sign language. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. During his travels, Heward and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Heward discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Heward fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's in love; and wants his loneliness to end
Ideals: Fighting, Artistic. Flaws: Disease. Bonds: Has a crush, Adventurer, Job. Occupation: Bookbinder
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 11 (+0) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Adam Carlisle, Male Human [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears an entirely black suit with grey socks and a vest with buckled shoes. His hair is short and silver. His thin eyebrows rest above his beady violet eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He got into the Blacksmith business at a young age. He found a children's book about a Human Bard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Further expansion of business.
Flaws: Ugly, Antagonistic. Bonds: Job, Adventurer. Occupation: Blacksmith
Voice: Mousy voice
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 14 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 8 (-1) | 14 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 300 gp. Peridot (20 gp). Obsidian (14 gp). Jade (110 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Alex Lester, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man has the majority of his body covered in plate and is in decent physical shape. His hair is cut close to his head. His eyes are hazel and catlike.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Alex is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has since lost track of the people in his past.
Motivation: His religion dominates his actions.
Ideals: Joker. Flaws: Disease. Bonds: Family, Religious. Occupation: Servant
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 7 (-2) | 14 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Elven
Attacks Melee +0 / 2d4-3, Ranged +5 / 2d4+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Tim Chatham, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears a fancy green suit. His hair is long and silver with streaks of black, and is pulled back with small green clips. His beard is black, braided, and well cared for. His fierce blue eyes like to dwell on things.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Tim was born with his father's beautiful face. He was an athlete and attended two major summer competitions. He never won. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To unite with his brother; and he has money and likes to spend it
Ideals: Athletic, Entrepeneur. Flaws: Emotional. Bonds: Attractive, Rich, Family. Occupation: Engraver
Voice: Raspy
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 5)
Armor Class 6
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 3 (-4) | 10 (+0) | 8 (-1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged -1 / 2d4-4, Grapple +3
Possessions: 300 gp.
Ernest Gladstone, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a tight fitting black shirt and pants, and is pretty ugly. He wears his golden hair down. His face is scarred and worn.
Personality: Ernest wants to be seen as a stoic, levelheaded, noble Aristocrat, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: The child of southern immigrants he idolized his father. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: He is terrified, and will act out of fear; and money/treasure
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Immigrant, Rich. Occupation: Miner
Voice: Excited and jittery
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 13
Hit Points 12 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 7 (-2) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Terran, Goblin
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: 10000 cp. Fiery yellow corundum (500 gp). Alexandrite (600 gp). Red-brown spinel (130 gp). Rose (70 gp).
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