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NPC Generator

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Advanced [show]


Kody Quinton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. His chestnut hair is styled in orderly dreadlocks. His fierce amber eyes like to dwell on things.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Kody was born with his father's beautiful face. There was a wharf not far from home where he often wandered off to fish. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To settle down with his crush; and he would like to get married and retire

Bonds: Attractive, Rich, Nature, Has a crush. Occupation: Performer

Voice: Sleepy voice

Attributes [hide]

Kody Quinton, Male Human Commoner 3
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 14 (+2)10 (+0) 8 (-1)6 (-2)
Skills Nature +2, Persuasion +0
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 1700 sp. 1 Climber’s kit.


Social Check DCs


Henry Sutton, Male Human [Permalink]

Personal [hide]

Description: 5'10" and muscular, this northern man wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His fair skin shows little sign of his aristocratic breeding.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses divination through singing.

History: Gifted from a young age, Henry studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break; and to reunite with his old friends

Ideals: Athletic, Disciplined, Gifted. Bonds: Adventurer, Attractive. Occupation: Painter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Henry Sutton, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)18 (+4) 10 (+0)13 (+1)
Skills Stealth +4, Survival +2
Senses Passive Perception 10
Languages Common, Goblin, Infernal, Aquan, Auran
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1800 sp. White pearl (100 gp).


Social Check DCs


Shane Holton, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears tan trousers with green and tan striped suspenders. He wears various colorful collared shirts. He has no hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. His family was turned out during the war. He and his family wandered west to less war torn lands. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has money and likes to spend it.

Ideals: Optimist. Flaws: Ugly, Impulsive, PTSD. Bonds: Rich. Occupation: Marshal

Voice: Middle-eastern accent

Attributes [hide]

Shane Holton, Male Human Rogue 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 14 (+2)11 (+0) 13 (+1)14 (+2)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Lapis lazuli (7 gp). Rhodochrosite (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs


Ernest Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is singed and shortened. His amber unseeing eyes seem to look past you.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a poor family in the city he treasured whatever gifts he got. From there he went from mercenary job to mercenary job. During his travels, Ernest and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Ernest discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Ernest fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's repulsed by the pc

Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Adventurer. Occupation: Miller

Voice: Raspy

Attributes [hide]

Ernest Clare, Male Human Fighter 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 10
Hit Points 53 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)13 (+1) 11 (+0)13 (+1)
Skills Intimidation +4, Nature +4
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 300 gp. Malachite (12 gp). Black pearl (1000 gp). Rock crystal (40 gp).


Social Check DCs


Everard York, Male Human [Permalink]

Personal [hide]

Description: This eastern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His hair is greying and his face has many wrinkles. His amber eyes are slightly larger than normal.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Butcher but believes his peers are too gung-ho.

History: He is a Hag in disguise. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After a long history of fighting, Everard and his spouse have recently divorced.

Motivation: He's looking for his big break.

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Rich, Adventurer. Occupation: Butcher

Voice: Hollow voice

Attributes [hide]

Everard York, Male Human Warlock 7
Medium (6'3") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 13 (+1)8 (-1)
Skills Athletics +4, Survival +4
Senses Passive Perception 11
Languages Common, Abyssal, Sylvan
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13322220

Possessions: 800 gp. Fire opal pendant on a fine gold chain (600 gp). Jeweled anklet (2000 gp). Gold dragon comb with red garnet eye (1700 gp). Brass mug with jade inlays (500 gp).


Social Check DCs

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