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Advanced [show]


Roland Dayton, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a tan cloak and cross-gartered black stockings. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are gray.

Personality: Roland hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Dilettante. He has drifted from career to career and currently works as a Dilettante.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Flaws: Shy. Bonds: Rich, Job. Occupation: Dilettante

Voice: Dutch accent

Attributes [hide]

Roland Dayton, Male Human Fighter 4
Medium (5'10") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 35 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)18 (+4) 16 (+3)14 (+2)
Skills Athletics +3, History +6
Senses Passive Perception 13
Languages Common, Gnome, Goblin, Druidic, Auran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +6

Possessions: 8000 cp. Gold dragon comb with red garnet eye (1200 gp).


Social Check DCs


Gunter Burton, Male Human [Permalink]

Personal [hide]

Description: This northern man is typically in his Ruler uniform. His clothes are grease stained in places. His red hair is smooth and relatively long. He wears round tiny glasses practically rammed into his face.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Gunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a poor family in the city he treasured whatever gifts he got. Gunter abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: To be a Performer again; and balancing his hectic life and new ruler responsibilities is difficult

Flaws: Hedonist. Bonds: Job, Poor, Immigrant, Adventurer. Occupation: Ruler

Voice: Speaks with lips pursed

Attributes [hide]

Gunter Burton, Male Human Aristocrat 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 49 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 18 (+4)14 (+2) 13 (+1)14 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Conway, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a robe, a symbol of magic around his neck, and a sickle on his belt. He sports a long golden beard, and similarly colored long hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. Shane enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born to a pair of adventurers, Shane grew up listening to his father's many stories. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Fighting, Athletic. Flaws: Insomniac, Hedonist. Bonds: Adventurer. Occupation: Spy

Voice: Ums and uhs a lot

Attributes [hide]

Shane Conway, Male Human Druid 3
Medium (5'6") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)15 (+2) 10 (+0)9 (-1) 15 (+2)9 (-1)
Skills History +1, Sleight of Hand +4
Senses Passive Perception 12
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 2300 sp.


Social Check DCs


Frederick Blankley, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he does not wear sleeves and tends to eschew shirts when he can avoid it. He has dyed his greying white hair a little too much giving a sharp white color. He wears a mask on his face.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He is obsessed with finding treasure.

History: The child of a Roofer, who enjoyed hunting, Frederick was taken on many hunting expeditions. He found a children's book about a Human Cleric who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: His spouse's relatives view him with great suspicion; and he wants to meet his childhood hero

Bonds: Enemies, Adventurer, Nature, Guardian, Family. Occupation: Performer

Voice: Uses sign language

Attributes [hide]

Frederick Blankley, Male Human Cleric 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)13 (+1) 8 (-1)17 (+3)
Skills Arcana +3, Religion +3
Senses Passive Perception 9
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Gomory Clayton, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is well dressed, constantly wearing a brown suit, green shirt, and tan tie. He has styled his black hair well, parting it to the left. His thin eyebrows rest above his beady violet eyes.

Personality: Gomory hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Spy, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Crown-heir hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Artistic, Fighting. Flaws: Ugly. Bonds: Nature, Poor. Occupation: Crown-heir

Voice: Gruff and masculine

Attributes [hide]

Gomory Clayton, Male Human Commoner 6
Medium (6'0") Human, Neutral Good (CR 6)
Armor Class 9
Hit Points 30 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
4 (-3)8 (-1) 14 (+2)13 (+1) 11 (+0)17 (+3)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 10
Languages Common, Druidic
Attacks Melee +0 / 2d6-3, Ranged +2 / 2d6-1, Grapple -1

Possessions: 3000 sp. Sardonyx (80 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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