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NPC Generator

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Advanced [show]


Miles Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears brown leather gloves, a brown jacket, and tight pants. His skin is fair and his fingers are delicate and long. He sports a long blonde beard, and similarly colored long hair. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Miles was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He got away from his former life and has fallen to alcoholism.

Motivation: Wants to have a good time and be beloved.

Ideals: Professionalism, Optimist. Flaws: Addict, PTSD. Bonds: Poor. Occupation: Bookbinder

Voice: Can't modulate volume

Attributes [hide]

Miles Hailey, Male Human Warlock 6
Medium (5'6") Human, Lawful Good (CR 6)
Armor Class 8
Hit Points 19 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 7 (-2)14 (+2) 9 (-1)13 (+1)
Skills Athletics +4, Performance +4
Senses Passive Perception 9
Languages Common, Aquan, Druidic
Attacks Melee +4 / 2d6+1, Ranged +1 / 2d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332220

Possessions: 4000 sp. 1 Minor magic item.


Social Check DCs


Shane Anderton, Male Human [Permalink]

Personal [hide]

Description: An older man who is dressed in an above average manner, he is not a threatening figure. He wears a feathered hat to cover his moderate length red hair. His green eyes are slightly larger than normal.

Personality: Confrontational and typically high on some drug or another. He has a minor phobia of water and hates getting wet.

History: His father raised him in a mountain cabin. He went to a religious school and was inspired by the priests there in charitable deeds. He's since become an addict/alcoholic.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Addict, Fearful. Bonds: Attractive, Nature, Religious. Occupation: Crown-heir

Voice: Voice breaks

Attributes [hide]

Shane Anderton, Male Human Expert 4
Medium (5'7") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)13 (+1) 11 (+0)12 (+1)
Skills Acrobatics +3, Investigation +3
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp. Hematite (9 gp). Citrine (70 gp). Emerald (1000 gp).


Social Check DCs


Tim Ashton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears tight fitting clothing which further accentuates his frame. His brown hair is lengthy and is close to two feet long. His amber eyes dart from person to person to random spaces in the air.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He got into the Glassblower business at a young age. A gifted student he started as a Roofer, but he got bored and became a Glassblower. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is unsatisfied with his job; and to prove his worth to the world

Flaws: Emotional, Disease, Impulsive. Bonds: Attractive, Job. Occupation: Glassblower

Voice: Squeaky

Attributes [hide]

Tim Ashton, Male Human Commoner 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)9 (-1) 10 (+0)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 300 gp. Bloodstone (70 gp). Azurite (7 gp). 1 Crowbar. 1 Climber’s kit. 1 Good lock.


Social Check DCs


Jocelyn Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is greasy and uncared for. His eyes are hazel and beady.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. He receives visions of the future at random moments

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. After coming to the age of reason, Jocelyn took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Jocelyn was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.

Motivation: Many gnolls want him driven away; and revenge

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Enemies, Slave. Occupation: Glassblower

Voice: Speaks with back of mouth

Attributes [hide]

Jocelyn Weston, Male Human Warlock 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Ignan, Giant
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 100 gp.


Social Check DCs


Trym Huckabee, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His chestnut hair is heavily combed to the right. He has amber eyes.

Personality: He speaks before he thinks and is too direct. He believes the world needs to unite to get rid of goblins once and for all.

History: He was born at the edge of vast plains. He was an athlete and attended two major summer competitions. He never won. He now travels the world, in search of power and loot.

Motivation: Someone believes him a fraud; and wants to work out more often

Ideals: Athletic. Flaws: Impulsive. Bonds: Adventurer, Enemies, Nature. Occupation: Farmer

Voice: Mousy voice

Attributes [hide]

Trym Huckabee, Male Human Aristocrat 7
Medium (6'0") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)13 (+1) 14 (+2)14 (+2)
Skills Performance +5, Stealth +1
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +5 / 2d8+2, Ranged +1 / 2d8-2, Grapple +2

Possessions: 600 gp. Red spinel (110 gp). Red garnet (110 gp). Iolite (50 gp). Deep blue spinel (200 gp). 1 Minor magic item.


Social Check DCs

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