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NPC Generator

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Advanced [show]


Drogo Browning, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears skinny pants and wears a black and violet robe with the hood down. He has shaved his head bald. His eyes are blue.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. He now spends his time doing works of charity.

Motivation: Balancing his hectic life and new Merchant responsibilities is difficult.

Ideals: Philantrophist. Flaws: Ugly. Bonds: Job, Mentor. Occupation: Merchant

Voice: pre-pubescent

Attributes [hide]

Drogo Browning, Male Human Druid 3
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)5 (-3) 13 (+1)13 (+1) 15 (+2)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12421000

Possessions: 400 gp. 1 Average lock. 1 Average lock.


Social Check DCs


Gerald Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears brown leather gloves, a brown jacket, and tight pants. He keeps his black hair in a pixie cut. His green eyes dart from person to person to random spaces in the air.

Personality: He never swears and excessively uses polite adverbs when speaking. He has all his life been fascinated with singing.

History: The child of northern immigrants he idolized his father. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He left for the north, certain he would find work there.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Optimist, Artistic. Flaws: Ugly, Fearful. Bonds: Immigrant. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Gerald Tewksbury, Male Human Commoner 5
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 9 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 8 (-1)9 (-1) 8 (-1)11 (+0)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1

Possessions: 1000 sp. 1 Breastplate. 1 Darkwood Shield.


Social Check DCs


Lance Garrick, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He dresses in collared shirts and wears a proper scarf over his head. Beneath his clothing is a huge mess of scar tissue. He has chestnut hair. He wears large thick round spectacles.

Personality: He likes to make people angry or surprised. He is skeptical of what others tell him and is slow to trust.

History: He was born blind and as such lacked many opportunities for work. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Baker work with an outfit from a few towns over. Baker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Further expansion of business; and he's repulsed by the pc

Flaws: Antagonistic, Shy, Disease. Bonds: Slave, Job. Occupation: Baker

Voice: Can't modulate volume

Attributes [hide]

Lance Garrick, Male Human Warlock 5
Medium (5'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 25 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 8 (-1)12 (+1) 12 (+1)9 (-1)
Skills Survival +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12322

Possessions: 300 gp. Gold and topaz bottle stopper cork (300 gp). Gold music box (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (300 gp).


Social Check DCs


Rolf Palomarez, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man is well dressed, constantly wearing a tan suit, brown shirt, and white tie and is in decent physical shape. With bright auburn hair and a scraggly beard. His eyes are hazel and catlike.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is harsh and unforgiving.

History: He comes from a rich eastern family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Armorer. He tends to his Armorer job now, and dutifully fulfills any obligations he has.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he wants revenge against gnolls

Flaws: Shy, Antagonistic. Bonds: Rich, Job, Enemies. Occupation: Armorer

Voice: pre-pubescent

Attributes [hide]

Rolf Palomarez, Male Human Sorcerer 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 11 (+0)8 (-1) 12 (+1)11 (+0)
Skills Insight +3, Religion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eyepatch with mock eye of sapphire and moonstone (1000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 2 Holy water.


Social Check DCs


Gerald Tickle, Male Human [Permalink]

Personal [hide]

Description: He wears a white tunic with brown highlights, and long blue pants that bunch up around his shoes. He is portly but not overly obese. He has shaved his head bald. His green eyes peer out from beneath his wide-brimmed white hat.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gifted from a young age, Gerald studied abroad. His parents enrolled him in a Wizard school at a young age so that he could practice his psionic talents. He left for the east, certain he would find work there.

Motivation: To find somewhere to settle down; and doesn't want to be a bather and was forced into it by his family

Ideals: Gifted. Flaws: Emotional, Mundane. Bonds: Family, Immigrant. Occupation: Bather

Voice: Scottish accent

Attributes [hide]

Gerald Tickle, Male Human Wizard 5
Medium (5'10") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)9 (-1) 15 (+2)11 (+0)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 100 gp.


Social Check DCs

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