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Advanced [show]


Alexandre Weston, Male Human [Permalink]

Personal [hide]

Description: He wears a black collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise violet.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Alexandre was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He helped his father out around the business and became quite the natural. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Further expansion of business.

Ideals: Gifted. Bonds: Attractive, Job, Poor. Occupation: Engraver

Voice: Relaxed voice

Attributes [hide]

Alexandre Weston, Male Human Paladin 6
Medium (5'2") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 39 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 600 gp.


Social Check DCs


Alexandre Garfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a fine chain shirt which he covers with blue colored cloaks and clothing and is in decent physical shape. He sports a long black beard, and similarly colored long hair. He wears round tiny glasses practically rammed into his face.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Alexandre enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Sold as a small child to a slaver, Alexandre was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an apprentice working in his father's forge. He tends to his Painter job now, and dutifully fulfills any obligations he has.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and expand his business

Flaws: Antagonistic, Hedonist. Bonds: Mentor, Job, Debt. Occupation: Painter

Voice: Low and grunting

Attributes [hide]

Alexandre Garfield, Male Human Expert 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 20 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)10 (+0) 16 (+3)16 (+3) 16 (+3)11 (+0)
Skills Intimidation +2, Survival +5
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Gnoll
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Bertram Mitchell, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'1" and is renowned for his bright tan suits and hats. He has done his best to style his red hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: When he was but 7 years old his parents immigrated from the south. Bertram was born on a far southern plains where he grew up under the tutelage of his father, an expert Shoemaker. Due to his spouse's obsession with being a Armorer they were divorced and he won custody of their son. He worked as a Shoemaker, and he later adopted a second son.

Motivation: To unite with his brother; and he desires power and/or immortality

Ideals: Persistence, Philantrophist. Bonds: Immigrant, Family, Adventurer. Occupation: Shoemaker

Voice: Sleepy voice

Attributes [hide]

Bertram Mitchell, Male Human Aristocrat 5
Medium (6'1") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)10 (+0) 17 (+3)14 (+2)
Skills Acrobatics +4, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +6

Possessions: 100 gp. Amethyst (110 gp).


Social Check DCs


Geoffrey Berkeley, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He wears very tight pants and wife beaters, though occasionally he sports a yellow coat. His white hair is cut short. He has a dull look in his brown eyes.

Personality: He is erratic and paranoid. He believes orcs are coming to abduct people. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Because his mother participated in the massacre of their homeland, orcs burned their ranch to the ground and forced them out. He was preparing to flee to the south, but the outbreak of war prevented him and his father from journeying south to reunite his family. Days after completing his studies, news broke out that his hometown was attacked by orcs. Geoffrey was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He'd like to take his coworkers down a peg; and many orcs want him driven away

Ideals: Opinionated. Bonds: Enemies, Religious, Immigrant, Job. Occupation: Priest

Voice: Middle-eastern accent

Attributes [hide]

Geoffrey Berkeley, Male Human Sorcerer 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 10 (+0)10 (+0) 9 (-1)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp. 1 Magnifying glass. 1 Magnifying glass. 1 Magnifying glass.


Social Check DCs


Aldous Ainsworth, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 6'5". He is generally shirtless and showing off his tattooed chest. His hair is black and curly. His eyes are blue and beady.

Personality: He is business-like. He takes instructions and follows them to the letter. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Aldous was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Armorer for hire.

Motivation: He doesn't get along with people that don't share his tastes; and he feels the way he acts is they only way to get by in the world

Ideals: Professionalism, Entrepeneur, Impeccable. Flaws: Ugly. Bonds: Poor, Job. Occupation: Armorer

Voice: Hollow voice

Attributes [hide]

Aldous Ainsworth, Male Human Rogue 6
Medium (6'5") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 30 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 13 (+1)9 (-1)
Skills Insight +4, Stealth +3
Senses Passive Perception 11
Languages Common, Orc, Elven
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 6000 sp.


Social Check DCs

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