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NPC Generator

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Advanced [show]


Manfred Chester, Male Human [Permalink]

Personal [hide]

Description: An older man who sports green clothing, slightly heavier than average wear, he is not a threatening figure. His white hair is still thick. His eyes, though not visible through his cowl, are green.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Manfred was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Doctor. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is currently in port desperately looking for someone to get him out; and meet up once more with his childhood friend

Ideals: Disciplined. Bonds: Family, Job, Adventurer, Slave. Occupation: Doctor

Voice: Gruff and masculine

Attributes [hide]

Manfred Chester, Male Human Expert 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 41 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)10 (+0) 11 (+0)9 (-1)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1

Possessions: 100 pp. Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ralf Spalding, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears black leather gloves, a black jacket, and tight pants. His hair is silver and curly. His green eyes peer out from beneath his top black hat.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Ralf was born in the east. At a young age he loved to build and create. Ralf liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He moves from town to town, unable to find a place to settle.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Ideals: Disciplined, Persistence. Bonds: Immigrant, Adventurer, Nature. Occupation: Barber

Voice: Switch between two voices

Attributes [hide]

Ralf Spalding, Male Human Commoner 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 6 (-2)18 (+4) 12 (+1)14 (+2)
Skills Arcana +6, Medicine +3
Senses Passive Perception 11
Languages Common, Celestial, Dwarven, Abyssal, Auran
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: 200 gp.


Social Check DCs


Gomory Woods, Male Human [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His skin is also unnaturally pale. His golden hair is singed and shortened. He tend to wears goggles to shield his eyes.

Personality: He is fixated on the number 94. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is lazy, self-centered, vain, and jealous.

History: He was born in the east. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He left for the east, certain he would find work there.

Motivation: He is not mentally stable, and does not behave rationally; and wants his loneliness to end

Flaws: Ugly, Insane, Selfish, PTSD. Bonds: Immigrant. Occupation: Baker

Voice: Relaxed voice

Attributes [hide]

Gomory Woods, Male Human Warlock 4
Medium (5'6") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)9 (-1) 17 (+3)17 (+3)
Skills Deception +5, Religion +1
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Jocelyn Hadleigh, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears very tight pants and wife beaters, though occasionally he sports a pastel coat. He has auburn hair. His gray eyes dart from person to person to random spaces in the air.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a poor family in the city he treasured whatever gifts he got. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted martial powers by his dying brother.

Motivation: Many brigands want him driven away.

Ideals: Fighting, Gifted. Bonds: Enemies, Poor. Occupation: Mortician

Voice: Hissing voice

Attributes [hide]

Jocelyn Hadleigh, Male Human Adept 3
Medium (5'5") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 6 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 6 (-2)6 (-2) 11 (+0)12 (+1)
Skills Acrobatics +2, Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 2000 cp.


Social Check DCs


Randal Digby, Male Human [Permalink]

Personal [hide]

Description: Standing 5'8", this man wears bulky tan painted plate armor. His black hair is heavily combed to the left. He wears crescent spectacles with a black brim.

Personality: Eccentric and domineering, Randal will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: His parents moved while he was still in utero so he is the first generation to be born here. A few years later when the east was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: Sabotage a competitor; and retire the richest man in the north

Ideals: Extrovert, Opinionated, Entrepeneur. Bonds: Immigrant, Job. Occupation: Knight

Voice: Stutters

Attributes [hide]

Randal Digby, Male Human Sorcerer 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Nature +4
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12665

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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