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Advanced [show]


Aldous Alton, Male Human [Permalink]

Personal [hide]

Description: He wears dull white sweaters, loose green pants, and alligator leather shoes. Beneath his sweater he keeps a concealed whip, just in case. He has a small bristly mustache and wavy white hair. He has blue eyes.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and he wants nothing more than to rejoin the army

Ideals: Philantrophist, Justice. Flaws: Mundane. Bonds: Military, Immigrant. Occupation: Mayor

Voice: Mumbles to self between sentences

Attributes [hide]

Aldous Alton, Male Human Bard 8
Medium (6'1") Human, Lawful Good (CR 8)
Armor Class 12
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 11 (+0)17 (+3) 7 (-2)12 (+1)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Undercommon, Sylvan, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 100 pp. Moonstone (40 gp). Blue star sapphire (1300 gp). Deep green spinel (150 gp). Hematite (11 gp). Jasper (40 gp). 1 Minor magic item.


Social Check DCs


Robert Warwick, Male Human [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries with him a set of glaives, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His top hat is riddled with cuts and holes. His violet eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. A freak accident while working with his Carpenter mother left him crippled. He was granted necromantic powers by his dying brother.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Fearful, Disease. Bonds: Slave. Occupation: Tailor

Voice: Thin and wheezing

Attributes [hide]

Robert Warwick, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 12 (+1)14 (+2) 15 (+2)14 (+2)
Skills Animal Handling +4
Senses Passive Perception 12
Languages Common, Gnome, Gnoll
Attacks Melee +6 / 1d10+4, Ranged +3 / 1d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1266300

Possessions: 14000 cp. 1 Minor magic item.


Social Check DCs


Rolf Addington, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears light armors faded through time and improper care. His hair is brown and curly. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. He is able to fit into much smaller and tighter spaces than normal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He helped his mother out around the business and became quite the natural. He inherited the family business which he has now maintained for 14 years.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Bonds: Enemies, Slave, Job. Occupation: Weaver

Voice: Ums and uhs a lot

Attributes [hide]

Rolf Addington, Male Human Bard 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 11 (+0)15 (+2) 12 (+1)6 (-2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Druidic, Aquan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 700 sp.


Social Check DCs


Gunter Reed, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a robe, a symbol of his god around his neck, and a shortspear on his belt. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His eyes are green and catlike.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was born on a small isolated farm. His father took him hunting and taught him how to get in the mind of other creatures. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Layabout

Voice: French accent

Attributes [hide]

Gunter Reed, Male Human Monk 5
Medium (6'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 28 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)18 (+4) 14 (+2)16 (+3)
Skills Perception +5, Survival +5
Senses Passive Perception 15
Languages Common, Halfling, Gnome, Auran, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2

Possessions: 600 gp.


Social Check DCs


Alex Marley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing the road beaten gear of a warrior. His tied-back hair is white. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Energy wise he seems alert and responsive.

History: A powerful slaver made him what he is. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and several ex partners dislike his way of doing things and want revenge

Ideals: Fighting, Professionalism. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Blacksmith

Voice: Low and grunting

Attributes [hide]

Alex Marley, Male Human Warrior 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Athletics +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +5

Possessions: Just what you see.


Social Check DCs

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