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NPC Generator

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Advanced [show]


Roland Breeden, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has done his best to style his golden hair to look like a famous performer. His fierce gray eyes like to dwell on things.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He feeds upon the attention of others.

History: He was born on a small isolated farm. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To reunite with his old friends.

Flaws: Shy. Bonds: Adventurer, Attractive, Nature, Military. Occupation: Marshal

Voice: Old Prospector

Attributes [hide]

Roland Breeden, Male Human Aristocrat 6
Medium (6'6") Human, Chaotic Good (CR 6)
Armor Class 10
Hit Points 43 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 15 (+2)7 (-2) 18 (+4)10 (+0)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 14
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3

Possessions: 300 gp. Red spinel (90 gp). Emerald (1300 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gomory Harrington, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a black vest with golden trim over his white shirt. His pastel leather gloves and pants are well-kept, and his black boots flare out at the collars, he is not a threatening figure. His red hair and beard is wavy and long. His eyes are a pleasant green.

Personality: This man loves painting and to teach people painting more than just about anything. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the east. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Doctor, but doesn't like to broadcast it.

Motivation: To pay off his debts; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Artistic, Professionalism. Bonds: Poor, Job, Debt. Occupation: Blacksmith

Voice: Smoker's lung

Attributes [hide]

Gomory Harrington, Male Human Warrior 5
Medium (6'6") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 15 (+2)13 (+1) 14 (+2)15 (+2)
Skills Athletics +4, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp. Rich purple corundum (1100 gp). Smoky quartz (70 gp). Violet garnet (1600 gp).


Social Check DCs


Charles Garfield, Male Human [Permalink]

Personal [hide]

Description: He very much looks the part of a Carpenter. He wears his chestnut hair up in a very large beehive style do. His eyes are a pleasant green.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He is a Succubi in disguise. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: His relatives are trying to arrange a marriage; and he's looking for his big break

Ideals: Philantrophist. Bonds: Job, Family, Adventurer. Occupation: Carpenter

Voice: Relaxed voice

Attributes [hide]

Charles Garfield, Male Human Monk 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)8 (-1) 11 (+0)11 (+0)
Skills Investigation +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Roger Kitchur, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears tan painted combat armor at almost all times. His white hair is smooth and relatively long. His amber eyes are passionate and lively.

Personality: He is irascible and easily irritated. He never wears the same outfit twice, unless he absolutely has to.

History: He was born in the north. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has never given up on his music dream.

Motivation: He's repulsed by the PC.

Ideals: Artistic. Flaws: Antagonistic. Bonds: Immigrant. Occupation: Mayor

Voice: Switch between two voices

Attributes [hide]

Roger Kitchur, Male Human Ranger 8
Medium (6'3") Human, Chaotic Good (CR 8)
Armor Class 8
Hit Points 41 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 11 (+0)12 (+1) 10 (+0)13 (+1)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +1 / 2d10-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: 900 gp.


Social Check DCs


Don Beitz, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a violet suit, tan shirt, and pastel tie. He has a small bristly mustache and wavy black hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is witty, but his monotone delivery comes off as unnerving His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Through the years after Don was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Don's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.

Motivation: He is not mentally stable, and does not behave rationally; and he has money and likes to spend it

Ideals: Joker. Flaws: Insane, Antagonistic, Disease. Bonds: Rich. Occupation: Gardener

Voice: Boston accent

Attributes [hide]

Don Beitz, Male Human Commoner 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 2 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 7 (-2)8 (-1) 8 (-1)16 (+3)
Skills Animal Handling +1, Intimidation +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs

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