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NPC Generator

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Advanced [show]


Gerald Stapleton, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears loose pants and a collared shirt complete with sweater beneath his coat. His red hair is smooth and relatively long. His blue eyes have a joyful gleam in them most of the time.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Gerald was raised in a hard working conservative environment. Like his mother and his sister before him, after school he went straight into learning to become a Blacksmith. After a long history of fighting, Gerald and his spouse have recently divorced.

Motivation: To prove his worth to the world; and expand his business

Ideals: Extrovert. Flaws: Shy, Antagonistic, Impulsive. Bonds: Job. Occupation: Blacksmith

Voice: Irish accent

Attributes [hide]

Gerald Stapleton, Male Human Commoner 5
Medium (6'3") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 25 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)11 (+0) 13 (+1)6 (-2)
Skills Acrobatics +5, Arcana +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +3

Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Richard Asheton, Male Human [Permalink]

Personal [hide]

Description: He is wearing a tight violet one piece outfit complete with pants, hood, and a cape. He carries with him a set of shortspears, each one with a jet on the hilt. He only wears one on his belt and the other on his back. He sports a long auburn beard, and similarly colored long hair. He has several tiny jet earrings on each ear.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He works hard and plays hard.

History: Sold as a small child to a wizard, Richard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has money and likes to spend it; and he is greedy

Ideals: Fighting, Passionate. Flaws: Hedonist. Bonds: Rich, Mentor. Occupation: Navigator

Voice: Soft and melodious

Attributes [hide]

Richard Asheton, Male Human Aristocrat 4
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)11 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, History +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Bertram Kirby, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears baggy violet pantaloons and a white scarf. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Around other people he will do his best to conceal his emotions and appear jolly.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Bertram took refuge in the old dungeon and found the beat up hammer and armor he uses now. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His spouse's relatives view him with great suspicion; and to unite with his sister

Ideals: Optimist. Flaws: Shy. Bonds: Rich, Nature, Family. Occupation: Bowyer

Voice: Sleepy voice

Attributes [hide]

Bertram Kirby, Male Human Warlock 3
Medium (6'5") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)17 (+3) 14 (+2)11 (+0)
Skills Nature +5, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1322200000

Possessions: 200 gp.


Social Check DCs


Theobald Brixton, Male Human [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His top hat is riddled with cuts and holes. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Dyer profession.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He ran away from his former home and has been making his living as a Engraver for the past few years.

Motivation: Expand his business; and to be a dyer again

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Job. Occupation: Engraver

Voice: Laughs frequently while speaking

Attributes [hide]

Theobald Brixton, Male Human Sorcerer 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)16 (+3) 14 (+2)17 (+3)
Skills Persuasion +5, Religion +5
Senses Passive Perception 12
Languages Common, Druidic, Goblin, Auran
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 200 gp.


Social Check DCs


Trey Harrington, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a beer of some kind. He is wearing a long, green cloak, marred by beers. His golden hair is still thick. His green eyes peer out from beneath his top green hat.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is afraid of women and trembles around them

History: Born to a Actor, his father struggled to pay the bills. When money was particularly tight he was walking through alleys when he overheard a Dilettante hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Regain custody of his daughter; and his relatives are trying to arrange a marriage

Flaws: Ugly, Insomniac, Shy. Bonds: Poor, Family. Occupation: Dilettante

Voice: Excited and jittery

Attributes [hide]

Trey Harrington, Male Human Cleric 9
Medium (5'10") Human, Lawful Good (CR 9)
Armor Class 13
Hit Points 70 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Athletics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364432

Possessions: 40 pp. Alexandrite (300 gp). Deep blue spinel (300 gp). Freshwater pearl (9 gp). Jet (150 gp). Jade (150 gp). Rhodochrosite (9 gp).


Social Check DCs

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