Manfred Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing the road beaten gear of a warrior. His hair is white and very short. His fierce green eyes like to dwell on things.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He also is a firm believer in the manly ideal.
History: Manfred was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gifted student he started as a Scribe, but he got bored and became a Junk Dealer. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Manfred fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To be a Scribe again.
Ideals: Fighting. Flaws: Sensitive, Impulsive. Bonds: Attractive, Poor, Job. Occupation: Junk Dealer
Voice: Mousy voice
Attributes [hide]
Medium (6'5") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 35 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 700 gp. A roughly beaten golden orb (40 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver comb with moonstones (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Richard Hastings, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and has the majority of his body covered in plate. His left leg appears badly burned and disfigured. His golden hair is singed and shortened. He has a dull look in his hazel eyes.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is lazy and tries to find solutions quickly.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Sabotage a competitor; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Lazy. Occupation: Ploughman
Voice: Booming voice
Attributes [hide]
Medium (5'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 14 (+2) | 6 (-2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d10+4, Ranged +4 / 1d10+2, Grapple +4
Possessions: 100 gp. Brown-green garnet (50 gp). Peridot (50 gp). Brown-green garnet (50 gp). 1 Minor magic item.
Gilbert Kendal, Male Human [Permalink]
Personal [hide]
Description: A 5'1" eastern man, he is wearing colorful clothing, dressed as a Guard. He has a long red beard with little hanging trinkets. He has gray eyes and a brown hat with a green feather.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: The child of a Sellsword, who enjoyed hunting, Gilbert was taken on many hunting expeditions. His father took him hunting and taught him how to get in the mind of other creatures. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Find a way to reverse the transformation of his brother; and regain custody of his daughter
Ideals: Entrepeneur. Flaws: Shy, Secretive. Bonds: Adventurer, Nature, Family. Occupation: Guard
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 25 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 9 (-1) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan, Undercommon
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 0 |
Possessions: 4000 sp. Blue quartz (15 gp).
Norman Shelly, Male Human [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a white and brown handkerchief worn on his right side. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has dyed his greying white hair a little too much giving a sharp white color. He has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic man, Norman's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born on a small isolated farm. He worked as a nervous Locksmith and found it very stressful. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He has money and likes to spend it; and revenge
Ideals: Impeccable. Bonds: Rich, Job, Nature, Adventurer, Enemies. Occupation: Locksmith
Voice: Slurs words
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
Charles Allerton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His white hair is greying along the sides and has receded to reveal a widow's peak. His eyes are a pleasant blue.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Energy wise he seems alert and responsive.
History: Sold as a small child to a brothel owner, Charles was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He now spends his time doing works of charity.
Motivation: He's repulsed by the PC; and many brigands want him driven away
Ideals: Philantrophist, Professionalism. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Marshal
Voice: French accent
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Draconic
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 4 Thunderstones.
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