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NPC Generator

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Advanced [show]


Drogo Morley, Male Human [Permalink]

Personal [hide]

Description: He wears just a tan suit. He is portly but not overly obese. His chestnut hair is thinning but still full. His half smiles and brown eyes are beguiling and draw you in.

Personality: He acts crazy and hedonistic. He plays an instrument quite well.

History: Born in the south to a Map Maker, Drogo learned a great deal about his mother's area of expertise. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He became a Map Maker soon after.

Motivation: He is unsatisfied with his job; and retire the richest man in the south

Ideals: Artistic, Entrepeneur. Flaws: Hedonist. Bonds: Attractive, Job. Occupation: Map Maker

Voice: Voice breaks

Attributes [hide]

Drogo Morley, Male Human Adept 5
Medium (6'2") Human, Neutral Good (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)13 (+1) 14 (+2)18 (+4)
Skills History +4, Nature +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332100

Possessions: 60 pp.


Social Check DCs


Nicholas Marlee, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, brown cloak. He keeps his red hair in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: Born to a pair of adventurers, Nicholas grew up listening to his father's many stories. From his teen years he was always beautiful and desirable, so people have always doted on him. He now travels the world, in search of power and loot.

Motivation: He feels kind of lost in life; and he desires power and/or immortality

Ideals: Optimist, Justice. Flaws: Depressed. Bonds: Adventurer, Attractive. Occupation: Slave Trader

Voice: Posh accent

Attributes [hide]

Nicholas Marlee, Male Human Barbarian 4
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 38 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 70 pp.


Social Check DCs


Raymond Warwick, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a brown broad hat and brown clothes. He is tall, broad shouldered and powerfully built. He keeps his long brown hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is fixated on the number 6. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions

Flaws: Insane, Shy. Bonds: Attractive, Military, Adventurer, Religious. Occupation: Farmer

Voice: Russian accent

Attributes [hide]

Raymond Warwick, Male Human Monk 4
Medium (5'6") Human, Neutral Good (CR 4)
Armor Class 13
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 16 (+3)19 (+4) 11 (+0)16 (+3)
Skills Investigation +6, Nature +6
Senses Passive Perception 10
Languages Common, Auran, Giant, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 100 gp. Amethyst (50 gp). Golden pearl (50 gp). 1 Masterwork Thieves’ tools. 1 Magnifying glass. 1 Small steel mirror. 1 Healer’s kit.


Social Check DCs


Gerard Clare, Male Human [Permalink]

Personal [hide]

Description: He wears a white small hat and white clothes. His golden hair is cut jaggedly and amateurishly. He tend to wears goggles to shield his eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Gerard was raised in a hard working conservative environment. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He then took over the family business and is one of the better Barrister for hire.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Disciplined. Bonds: Adventurer, Job, In love. Occupation: Barrister

Voice: Uses lots of figures of speech

Attributes [hide]

Gerard Clare, Male Human Bard 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 9 (-1)15 (+2) 13 (+1)15 (+2)
Skills Athletics +0, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 200 gp.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears tattered old clothes, and a wedding ring on his left hand. He has moderate length blonde hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gifted from a young age, Trym studied abroad. Brilliant and gifted he never wanted to apply himself. Some 6 years later his spouse died after the birth of his son. Heartbroken, Trym never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: He has a rivalry with the Church that dominates his actions; and wishes to resurrect an old love

Ideals: Gifted. Flaws: Ugly, Sensitive, Forgetful. Bonds: In love. Occupation: Architect

Voice: Hissing voice

Attributes [hide]

Trym Gladstone, Male Human Warrior 7
Medium (5'11") Human, Chaotic Good (CR 7)
Armor Class 8
Hit Points 74 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 16 (+3)17 (+3) 8 (-1)9 (-1)
Skills Arcana +6, Deception +2
Senses Passive Perception 9
Languages Common, Druidic, Terran, Gnome
Attacks Melee +4 / 2d8+1, Ranged +1 / 2d8-2, Grapple +1

Possessions: Red spinel (40 gp). Smoky quartz (70 gp). Carnelian (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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