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Advanced [show]


Ernest Dayton, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His white hair is styled in orderly dreadlocks. His eyes are gray and he is always smoking a pipe.

Personality: He has a massive crush on the younger sibling of the Painter who has hired him part-time. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was born to loving parents in a slum to the west. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Ernest's homeland. Ernest decided to take the middle way and become a bodyguard. He struck the Painter job and began his own company from there.

Motivation: He's in love; and wants to open a new tavern

Ideals: Fighting. Bonds: Immigrant, Has a crush, Job, Poor. Occupation: Painter

Voice: Sounds elderly

Attributes [hide]

Ernest Dayton, Male Human Warrior 7
Medium (5'6") Human, Chaotic Good (CR 7)
Armor Class 13
Hit Points 59 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 15 (+2)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +6, Performance +5
Senses Passive Perception 12
Languages Common, Gnoll, Infernal
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +5

Possessions: 60000 cp.


Social Check DCs


Miles Tickle, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His hair, while still mostly red, has prominent grey streaks. He has a dull look in his blue eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: His religion dominates his actions.

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Rich, Religious. Occupation: Jeweler

Voice: Loud with bravado

Attributes [hide]

Miles Tickle, Male Human Druid 8
Medium (5'8") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 22 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 7 (-2)10 (+0) 11 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +4
Senses Passive Perception 10
Languages Common
Attacks Melee +0 / 2d10-3, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1164

Possessions: 500 gp. Rhodochrosite (11 gp). Golden yellow topaz (400 gp). Violet garnet (400 gp). Chrysoprase (50 gp). Sardonyx (50 gp). Aquamarine (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Frederick Remington, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears a well pressed and immaculate suit (or dress). Beneath his clothing is a huge mess of scar tissue. He has shaved his head bald. His half smiles and green eyes are beguiling and draw you in.

Personality: He is extraordinarily eccentric. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. From his teen years he was always beautiful and desirable, so people have always doted on him. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is not mentally stable, and does not behave rationally.

Flaws: Insane. Bonds: Slave, Attractive, Family, Rich. Occupation: Fortune-teller

Voice: Spits and sputters

Attributes [hide]

Frederick Remington, Male Human Barbarian 5
Medium (5'1") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)8 (-1) 10 (+0)12 (+1) 10 (+0)8 (-1)
Skills Athletics +5, History +4
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +4

Possessions: 30000 cp. 1 Darkwood Shield. 1 Full Plate. 1 Masterwork Light wooden shield.


Social Check DCs


Tim Bentley, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a black shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. He has moderate length chestnut hair. His violet unseeing eyes seem to look past you.

Personality: He loves telling others what to do and how they should feel about things. He is a bit of a xeno-phobe, disliking non-Humans.

History: Tim was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. Tim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by lycanthropy.

Motivation: Human compassion; and he wants to meet his childhood hero

Ideals: Opinionated. Flaws: Disease, Racist. Bonds: Poor, Adventurer. Occupation: Unemployed

Voice: Forgets to breathe while speaking

Attributes [hide]

Tim Bentley, Male Human Commoner 6
Medium (5'1") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 21 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)11 (+0) 16 (+3)5 (-3)
Skills Nature +3, Sleight of Hand +5
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Carnelian (40 gp).


Social Check DCs


Alexandre Thornton, Male Human [Permalink]

Personal [hide]

Description: An older man who likes to wear red tank tops with green pants, he is not a threatening figure. He has no hair. He has a dull look in his violet eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He always tries to repair and not replace. It was this mentality that drove him into the Sailor business.

History: Born to a pair of adventurers, Alexandre grew up listening to his mother's many stories. His mother was a mechanic, and taught him how to fix just about anything. He has set out to sabotage the competition.

Motivation: He is unsatisfied with his job; and he has passion for adventuring and risk

Ideals: Optimist, Persistence. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Sailor

Voice: Loud with bravado

Attributes [hide]

Alexandre Thornton, Male Human Druid 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 13 (+1)14 (+2) 16 (+3)13 (+1)
Skills Acrobatics +1, Investigation +4
Senses Passive Perception 13
Languages Common, Ignan, Terran
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135320000

Possessions: 16000 sp.


Social Check DCs

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