Anthony Graeme, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His white hair is cut short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is harsh and unforgiving.
History: Anthony lived on a farm with his father, near the main road leading to a nearby town. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Detective. He now owns his own business.
Motivation: He's repulsed by the PC; and wants to open a new tavern
Flaws: Antagonistic. Bonds: Poor, Job, Family. Occupation: Detective
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 9)
Armor Class 11
Hit Points 41 (9d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 19 (+4) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Druidic, Orc, Celestial, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
Possessions: 30 pp. Black pearl (1200 gp). Deep blue spinel (1200 gp). Alexandrite (1200 gp). Alexandrite (1200 gp). Azurite (5 gp). 1 Minor magic item.
Manfred England, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He has a slight overbite and is overall scrawny. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He has a habit of throwing himself into exceedingly dangerous situations.
History: A powerful slaver made him what he is. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Mentor, Adventurer. Occupation: Miner
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 7 (-2) | 12 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +0 / 1d8-2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 gp. Obsidian (10 gp). White pearl (50 gp).
Charles Stanford, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear tan clothing when he does not wear armor. He sports a flattop hair cut. His thin eyebrows rest above his beady violet eyes.
Personality: Charles wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.
History: From birth he was tutored by a cruel and relentless mentor. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Meet up once more with his childhood friend; and a strong sense of loyalty to human people
Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Immigrant, Mentor. Occupation: Herbalist
Voice: Whispers
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 6)
Armor Class 12
Hit Points 34 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 17 (+3) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Terran, Draconic, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 8000 sp. Black pearl (800 gp). Jasper (20 gp). Alexandrite (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Wedgwood, Male Human [Permalink]
Personal [hide]
Description: This western man is well dressed, but even with his fine clothing he looks run-down. His clothes are grease stained in places. He wears a colorful flower in his brown hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He is witty, but his monotone delivery comes off as unnerving He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Gomory was born with his father's beautiful face. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Wants to open a new tavern; and someone believes him a fraud
Ideals: Joker, Extrovert. Bonds: Poor, Immigrant, Attractive. Occupation: Scribe
Voice: Sleepy voice
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 25 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 7 (-2) | 17 (+3) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d10-1, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 2 | 0 | 0 |
Possessions: 100 gp. Deep green spinel (140 gp). Red spinel (140 gp). Deep green spinel (140 gp). 1 Masterwork Uncommon Weapon.
Odo Bing, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt, and carries flails. He sports a long silver beard, and similarly colored long hair. His eyes are brown and beady.
Personality: He is a Mason first and foremost. He believes firmly that knowledge should be universal. He plays an instrument quite well.
History: Sold as a small child to a brothel owner, Odo was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 13 years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Fighting, Artistic. Flaws: Ugly, PTSD. Bonds: Job, Mentor. Occupation: Mason
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 300 gp. 1 Minor magic item.
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