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NPC Generator

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Advanced [show]


Geoffrey Clinton, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His auburn hair is cut short with large spiked bangs in the front. His blue eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was raised in a island tribe. He was taken as a slave by a traveling circus and forced to perform He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is currently in port desperately looking for someone to get him out; and he feels kind of lost in life

Ideals: Entrepeneur, Opinionated. Flaws: Depressed. Bonds: Nature, Slave. Occupation: Fortune-teller

Voice: Tuts and clicks tongue

Attributes [hide]

Geoffrey Clinton, Male Human Monk 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 17 (+3)10 (+0) 8 (-1)11 (+0)
Skills Deception +2, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp. 1 Bullseye lantern. 1 Average lock.


Social Check DCs


Manfred Graeme, Male Human [Permalink]

Personal [hide]

Description: Runty and weak-looking, he is renowned for his bright white suits and hats. He has shaved his head bald. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is lazy and tries to find solutions quickly.

History: He was born on a small isolated farm. When money was particularly tight he was walking through alleys when he overheard a Assassin hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He feels kind of lost in life.

Ideals: Disciplined. Flaws: Ugly, Lazy, Depressed. Bonds: Poor, Nature. Occupation: Assassin

Voice: Pirate accent

Attributes [hide]

Manfred Graeme, Male Human Expert 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 17 (+3)13 (+1) 7 (-2)13 (+1)
Skills Insight +0, Investigation +3
Senses Passive Perception 8
Languages Common, Undercommon
Attacks Melee +0 / 1d8-2, Ranged +3 / 1d8+1, Grapple +1

Possessions: 2100 sp.


Social Check DCs


Gilbert Hadleigh, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he is well dressed, but even with his fine clothing he looks run-down, and is pretty ugly. Sporting a black mohawk and bushy mustache this man's hair draws a lot of attention. His thin eyebrows rest above his beady brown eyes.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He pushes his goals aggressively. He is also a coward if confronted.

History: He is a Jackalwere in disguise. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Meet up once more with his childhood friend.

Ideals: Optimist, Entrepeneur. Flaws: Ugly, Fearful. Bonds: Adventurer. Occupation: Sellsword

Voice: Uses lots of figures of speech

Attributes [hide]

Gilbert Hadleigh, Male Human Warlock 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 17 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 8 (-1)16 (+3) 12 (+1)11 (+0)
Skills Arcana +6, Stealth +4
Senses Passive Perception 11
Languages Common, Auran, Celestial, Dwarven
Attacks Melee +6 / 2d6+3, Ranged +4 / 2d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Trym Gladstone, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with black lining and desert motifs. He is physically well-built. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. His face is covered beneath a completely black helmet.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He also is a firm believer in the manly ideal.

History: Trym lived on a farm with his mother, near the main road leading to a nearby town. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. Due to his spouse's obsession with being a Priest they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and marry his sister to traveling adventurers

Ideals: Entrepeneur. Flaws: Greedy, Impulsive. Bonds: Family. Occupation: Barrister

Voice: American accent

Attributes [hide]

Trym Gladstone, Male Human Warrior 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 13 (+1)14 (+2) 14 (+2)13 (+1)
Skills Insight +4, Stealth +3
Senses Passive Perception 12
Languages Common, Draconic, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Bertram Hampton, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'4". He is renowned for his bright brown suits and hats. His moppish red hair is in a traditional bowl cut. He wears crescent spectacles with a black brim.

Personality: He dislikes all the random violence that takes place in the south. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of southern immigrants he idolized his father. Bertram was born on a far southern forest where he grew up under the tutelage of his father, an expert Adventurer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Ideals: Pacifist, Entrepeneur, Persistence. Bonds: Immigrant, Job. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Hampton, Male Human Paladin 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 12 (+1)14 (+2) 12 (+1)11 (+0)
Skills Deception +2, Perception +3
Senses Passive Perception 13
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 14000 cp. 1 Average lock. 1 Superior lock.


Social Check DCs

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