Odo Darlington, Male Human [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. He keeps his chestnut hair in a flapper bob. His blue eyes are slightly larger than normal.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: Odo lived on a farm with his mother, near the main road leading to a nearby town. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Family, Adventurer. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 13 (+1) | 11 (+0) | 11 (+0) | 16 (+3) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 sp. 1 Half-Plate.
Arnold Gresham, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears many layers of old clothing at all times. His brown hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: His parents moved while he was still in utero so he is the first generation to be born here. He dropped out of school before completing his studies. He left for the north, certain he would find work there.
Motivation: To share knowledge with the world; and he feels kind of lost in life
Ideals: Professionalism, Logical. Flaws: Ugly, Disease. Bonds: Poor, Immigrant. Occupation: Actor
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 20 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 15 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Abyssal, Halfling
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Half-Plate. 1 Breastplate. 1 Darkwood Buckler.
Conrad Stanley, Male Human [Permalink]
Personal [hide]
Description: This man wears very tight pants and wife beaters, though occasionally he sports a white coat, and sports empty pouches on his belt. His long silver hair reaches down to his waist. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: Eccentric and domineering, Conrad will drive conversation. He also has developed a complete distrust of the Miller profession.
History: He was raised in a island tribe. His divine abilities were realized during a raid on his village. He ran away from his former home and has been making his living as a Miner for the past few years.
Motivation: Nothing but the best is good enough for him; and he is unsatisfied with his job
Ideals: Extrovert, Gifted, Impeccable. Bonds: Job, Nature. Occupation: Miner
Voice: Sleepy voice
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 15 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 14 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 17000 cp.
Ernest Kelsey, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and prefers to wear flannel. His deerstalker hat is riddled with cuts and holes. His blue eyes are passionate and lively.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: From birth he was tutored by a cruel and relentless mentor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to work out more often; and he's repulsed by the pc
Ideals: Athletic. Flaws: Ugly, Cynical, Antagonistic. Bonds: Mentor. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'3") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 46 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 15 (+2) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Sylvan, Gnome
Attacks Melee +7 / 2d6+4, Ranged +3 / 2d6+0, Grapple +4
Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.
Reynard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears a tan vest with golden trim over his white shirt. His blue leather gloves and pants are well-kept, and his tan boots flare out at the collars. He carries a battered falchion and tarnished greatsword as well. He has styled his black hair well, parting it to the left. His eyes are brown and he is always smoking a pipe.
Personality: He is witty, but his monotone delivery comes off as unnerving He takes great joy in being the best Cook in town.
History: Raised by wardens he was only a novice when orcs swooped upon their monastery and killed most of the order. He went to a religious school and was inspired by the priests there in charitable deeds. He now owns his own business.
Motivation: Expand his business; and several ex partners dislike his way of doing things and want revenge
Ideals: Fighting, Joker. Bonds: Job, Religious, Enemies. Occupation: Cook
Voice: Scottish accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 29 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp. 1 Antitoxin. 2 Acid flasks. 2 Smokesticks.
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