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NPC Generator

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Advanced [show]


Manfred Lindsay, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries with him a set of bastard swords, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His hair is brown and very short. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural human artifacts is his passion

Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Poor, Adventurer. Occupation: Gardener

Voice: Middle-eastern accent

Attributes [hide]

Manfred Lindsay, Male Human Warrior 8
Medium (5'3") Human, Lawful Good (CR 8)
Armor Class 8
Hit Points 68 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 14 (+2)6 (-2) 18 (+4)16 (+3)
Skills Animal Handling +7, Performance +6
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +1 / 2d10-2, Grapple +2

Possessions: 100 pp.


Social Check DCs


Tim Hadleigh, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears many layers of old clothing at all times. His hair is chestnut and curly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He receives visions of the future at random moments

History: Born to a pair of adventurers, Tim grew up listening to his father's many stories. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted. Flaws: Ugly, Insomniac. Bonds: Poor, Adventurer. Occupation: Stableman

Voice: Smoker's lung

Attributes [hide]

Tim Hadleigh, Male Human Cleric 5
Medium (5'1") Human, Lawful Good (CR 5)
Armor Class 14
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)18 (+4) 13 (+1)8 (-1) 13 (+1)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 2d4-3, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 400 gp. Chrysoberyl (100 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trym Atherton, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many tan ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and tan, and wears rings and necklaces with large, colorful gems. His tied-back hair is golden. He tend to wears goggles to shield his eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Tanner business at a young age. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has drifted from career to career and currently works as a Tanner.

Motivation: He has a crush on the local Mortician; and sabotage a competitor

Ideals: Optimist, Gifted. Bonds: Rich, Job, Religious, Has a crush. Occupation: Tanner

Voice: Scratchy, weak

Attributes [hide]

Trym Atherton, Male Human Druid 9
Medium (5'11") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 58 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 13 (+1)10 (+0) 8 (-1)11 (+0)
Skills Animal Handling +2, Insight +2
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1500 gp.


Social Check DCs


Chad Barlow, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a brown and green handkerchief worn on his right side. He has shaved his head bald. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is business-like. He takes instructions and follows them to the letter. He receives visions of the future at random moments

History: A powerful slaver made him what he is. He was taken as a slave by a traveling circus and forced to perform He is untrained/undisciplined, which makes him dangerous.

Motivation: He is currently in port desperately looking for someone to get him out.

Ideals: Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Mentor, Slave. Occupation: Sculptor

Voice: Soft and melodious

Attributes [hide]

Chad Barlow, Male Human Wizard 4
Medium (5'11") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 13 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)17 (+3) 11 (+0)12 (+1)
Skills Deception +3, Nature +5
Senses Passive Perception 10
Languages Common, Undercommon, Halfling, Druidic
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 16000 sp. 4 Tanglefoot bags.


Social Check DCs


Richard Royal, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His golden hair is thinning but still full. His amber unseeing eyes seem to look past you.

Personality: Richard speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born into a rich family. His mother was a soldier and died while he was still young. Richard was left his mother's suit of armor and trained in its use and care. During his travels, Richard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Richard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Richard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Meet up once more with his childhood friend; and he has money and likes to spend it

Ideals: Impeccable. Flaws: Disease. Bonds: Adventurer, Rich, Military. Occupation: Stylist

Voice: Nasally tone

Attributes [hide]

Richard Royal, Male Human Cleric 5
Medium (5'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 37 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)12 (+1) 13 (+1)9 (-1)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 3000 sp. Red-brown spinel (110 gp). Jet (110 gp). 2 Acid flasks. 3 Smokesticks. 1 Antitoxin. 1 Everburning torch.


Social Check DCs

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