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Advanced [show]


Thomas Atherton, Male Human [Permalink]

Personal [hide]

Description: This man wears a white vest and prefers yellow and green shirts. His boots appear to have been at one point steel toed but are quite worn down, and sports empty pouches on his belt. His golden hair is knotted and matted. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is harsh and unforgiving.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Guard arts, while his mother instructed him in etiquette, music and courtly manner. Through the years after Thomas was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Thomas's father didn't care for him much, and the feeling was mutual. After a long history of fighting, Thomas and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he is greedy

Ideals: Disciplined, Fighting. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Guard

Voice: Spits words with contempt

Attributes [hide]

Thomas Atherton, Male Human Commoner 6
Medium (5'6") Human, Neutral Good (CR 6)
Armor Class 13
Hit Points 22 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)9 (-1) 9 (-1)8 (-1)
Skills Animal Handling +2, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 6000 sp. Banded agate (16 gp). Moss agate (16 gp). Hematite (16 gp). Red garnet (110 gp).


Social Check DCs


Anselm Brandon, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His silver hair is matted, messy, and big. He has a tattooed face.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has a minor phobia of water and hates getting wet.

History: Born to a pair of adventurers, Anselm grew up listening to his father's many stories. His childhood dream was to be a Blacksmith, but he was a colossal failure. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To be a Blacksmith again; and he's looking for his big break

Ideals: Persistence. Flaws: Ugly, Fearful. Bonds: Job, Adventurer. Occupation: Fisher

Voice: Irish accent

Attributes [hide]

Anselm Brandon, Male Human Druid 3
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 29 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 14 (+2)11 (+0) 12 (+1)10 (+0)
Skills History +2, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gerald Trollope, Male Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a fancy green suit. He has shaved his head bald. This gray eyed westerner is not easily forgotten.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He is used to getting what he wants. In part because he is a meticulous planner.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When money was particularly tight he was walking through alleys when he overheard a Glassblower hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature sword.

Motivation: Marry his sister to traveling adventurers; and to unite with his sister

Ideals: Professionalism. Bonds: Attractive, Poor, Military, Adventurer, Family. Occupation: Glassblower

Voice: Soft and mumbly

Attributes [hide]

Gerald Trollope, Male Human Rogue 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 12 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 9 (-1)13 (+1) 10 (+0)10 (+0)
Skills Insight +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee -1 / 1d8-3, Ranged +2 / 1d8+0, Grapple +0

Possessions: 200 gp.


Social Check DCs


Roland Huxley, Male Human [Permalink]

Personal [hide]

Description: A 5'0" western man, he wears tight fighting clothing, which leaves very little to the imagination. He has a long chestnut beard with little hanging trinkets. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Roland was born in the west. At a young age he loved to build and create. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist, Persistence. Flaws: Insane, Shy. Occupation: Butcher

Voice: Whispers

Attributes [hide]

Roland Huxley, Male Human Bard 3
Medium (5'0") Human, Chaotic Good (CR 3)
Armor Class 13
Hit Points 13 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 11 (+0)12 (+1) 13 (+1)7 (-2)
Skills Insight +3, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 300 gp.


Social Check DCs


Jocelyn Clapham, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a fine chain shirt which he covers with red colored cloaks and clothing. His whole body is exceptionally muscular. He keeps his long white hair kept up in a rat tail. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Baker first and foremost. He believes firmly that knowledge should be universal. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He left for the north, certain he would find work there.

Motivation: To be a Tanner again; and further expansion of business

Ideals: Fighting. Flaws: Disease, Ugly. Bonds: Immigrant, Job. Occupation: Baker

Voice: Switch between two voices

Attributes [hide]

Jocelyn Clapham, Male Human Rogue 4
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 16 (+3)9 (-1) 13 (+1)17 (+3)
Skills Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 44000 sp. 1 Minor magic item.


Social Check DCs

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