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NPC Generator

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Advanced [show]


Nicholas Dalton, Male Human [Permalink]

Personal [hide]

Description: He wears bulky blue painted plate armor. He is bald on top and has large silver tufts of hair around his ears. His eyes are hazel and he is always smoking a pipe.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is skeptical of what others tell him and is slow to trust.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. From there he went from mercenary job to mercenary job. He has dedicated himself to building a better world.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he's looking for his big break

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Adventurer. Occupation: Doctor

Voice: Mumbles to self between sentences

Attributes [hide]

Nicholas Dalton, Male Human Warrior 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)14 (+2) 8 (-1)9 (-1)
Skills Animal Handling +1, Investigation +4
Senses Passive Perception 9
Languages Common, Terran, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 1000 sp. 1 Masterwork Thieves’ tools. 1 Masterwork Thieves’ tools.


Social Check DCs


Don Webley, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black costume with the symbols of death on his torso and is in decent physical shape. He wears his red hair up. His half smiles and blue eyes are beguiling and draw you in.

Personality: He is a Herbalist first and foremost. He believes firmly that knowledge should be universal. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: He was born blind and as such lacked many opportunities for work. He worked as a nervous Herbalist and found it very stressful. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To be a Stylist again; and expand his business

Ideals: Optimist, Justice. Flaws: Disease. Bonds: Attractive, Job. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Webley, Male Human Paladin 5
Medium (5'4") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 38 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)10 (+0) 12 (+1)8 (-1)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12000

Possessions: 1000 sp.


Social Check DCs


Anselm Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a blue tunic with white highlights, and long brown pants that bunch up around his shoes. He has golden hair. His fierce gray eyes like to dwell on things.

Personality: Always inclined to offer people food he seems plenty friendly. He would rather hide behind his crafts than deal with other people.

History: Born in a small village he learned the ways of the warrior from his mother. He has had some formal dancing training, and achieved minor success. He has worked as a Healer like his mother before him.

Motivation: Obtaining odd cultural Human artifacts is his passion; and to be a barrister again

Ideals: Philantrophist, Artistic, Fighting. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Healer

Voice: Sounds elderly

Attributes [hide]

Anselm Everly, Male Human Cleric 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 15 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)11 (+0) 9 (-1)16 (+3)
Skills Arcana +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp.


Social Check DCs


Anselm Marleigh, Male Human [Permalink]

Personal [hide]

Description: Standing 5'0", this man wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair, while still mostly blonde, has prominent grey streaks. He has violet eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is lazy and tries to find solutions quickly.

History: He was born at the edge of vast mountains. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Ideals: Passionate. Flaws: Lazy. Bonds: Nature, Rich, Adventurer. Occupation: Interpreter

Voice: Indian accent

Attributes [hide]

Anselm Marleigh, Male Human Fighter 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)14 (+2) 13 (+1)18 (+4)
Skills Deception +7, Survival +4
Senses Passive Perception 11
Languages Common, Draconic, Gnome
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Guy Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt that is too small, which lets his gut show, with a ratty brown coat over it. He has done his best to style his black hair to look like a famous performer. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He can speak with the recently deceased. He is a ruthless business man, a trait he acquired from his mother.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is content; and retire the richest man in the east

Ideals: Gifted, Entrepeneur, Artistic. Flaws: Ugly, Mundane. Occupation: Junk Dealer

Voice: Posh accent

Attributes [hide]

Guy Gracey, Male Human Warlock 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +4, History +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1022

Possessions: 300 gp.


Social Check DCs

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