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Advanced [show]


Adelard Deighton, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears baggy grey pantaloons and a white scarf. His hair is white and curly. He wears large thick round spectacles.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found; and regain custody of his son

Ideals: Impeccable. Flaws: Ugly, Impulsive. Bonds: Poor, Family. Occupation: Sellsword

Voice: Middle-eastern accent

Attributes [hide]

Adelard Deighton, Male Human Adept 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Nature +4
Senses Passive Perception 11
Languages Common, Druidic, Draconic
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 400 gp. 1 Half-Plate.


Social Check DCs


Everard Birkenhead, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His black hair is heavily combed to the left. He tend to wears goggles to shield his eyes.

Personality: He has a massive crush on the younger sibling of the Assassin who has hired him part-time. His philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has gone from town to town working and never settling down anywhere, but has fallen for a local Bather. He hasn't told them the truth, but wants to settle down with them.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Optimist. Bonds: Has a crush, Adventurer, Slave. Occupation: Assassin

Voice: Old thin voice

Attributes [hide]

Everard Birkenhead, Male Human Expert 6
Medium (6'6") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 21 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)11 (+0) 6 (-2)15 (+2)
Skills Intimidation +5, Medicine +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 110 pp. Silver pearl (70 gp). Tiger eye turquoise (15 gp). Coral (70 gp).


Social Check DCs


Hunter Stafford, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His brown hair is still thick. His face is covered beneath a completely black helmet.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He cannot resist a sob story and will often dote over anyone who has one.

History: Hunter was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Hunter fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Doesn't want to be a Miller and was forced into it by his family; and wants to work out more often

Ideals: Fighting, Athletic, Philantrophist. Bonds: Family. Occupation: Miller

Voice: Middle-eastern accent

Attributes [hide]

Hunter Stafford, Male Human Adept 3
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)12 (+1) 5 (-3)14 (+2)
Skills Acrobatics +3, Arcana +3
Senses Passive Perception 7
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs


Jocelyn Chester, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a small bristly mustache and wavy silver hair. His fair skin shows little sign of his aristocratic breeding.

Personality: While he acts the brute, he is far gentler than he would appear. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born into a rich family. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Bonds: Immigrant, Attractive, Rich. Occupation: Blacksmith

Voice: Cold and demanding tone

Attributes [hide]

Jocelyn Chester, Male Human Fighter 6
Medium (5'4") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 51 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Auran, Druidic, Draconic
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Justin Mitchell, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears tight fighting clothing, which leaves very little to the imagination. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. He has a tattooed face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Bricklayer but believes his peers are too gung-ho.

History: Born to a pair of adventurers, Justin grew up listening to his mother's many stories. His first spouse was a Farmer, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Regain custody of his son.

Ideals: Fighting, Pacifist. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Bricklayer

Voice: Middle-eastern accent

Attributes [hide]

Justin Mitchell, Male Human Paladin 7
Medium (6'1") Human, Lawful Good (CR 7)
Armor Class 10
Hit Points 41 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 10 (+0)16 (+3) 8 (-1)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 9
Languages Common, Elven, Terran, Auran
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 500 gp. Violet garnet (800 gp). Fire opal (1500 gp). Hematite (7 gp).


Social Check DCs

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