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Advanced [show]


Roger Marlee, Male Human [Permalink]

Personal [hide]

Description: He likes to wear green tank tops with pastel pants, and he perpetually has his kukri ready. His hair is silver and very short. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: He was raised by priests from a young age. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often

Ideals: Fighting, Athletic, Entrepeneur. Bonds: Religious, Mentor. Occupation: Shepherd

Voice: Dutch accent

Attributes [hide]

Roger Marlee, Male Human Cleric 4
Medium (6'3") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)15 (+2) 11 (+0)15 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Celestial, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Solid gold idol (400 gp). 1 Banded mail. 1 Half-Plate. 1 Darkwood Shield.


Social Check DCs


Anselm England, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and dresses like a well dressed Server does. His blonde hair has been sun bleached extensively. His eyes, though not visible through his cowl, are green.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is afraid of women and trembles around them

History: Born to a pair of adventurers, Anselm grew up listening to his mother's many stories. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Anselm took refuge in the old dungeon and found the beat up ceremonial dagger and armor he uses now. He has dedicated himself to building a better village for his children.

Motivation: Wants to open a new tavern.

Ideals: Impeccable. Flaws: Shy. Bonds: Job, Adventurer, Nature. Occupation: Server

Voice: Uses lots of figures of speech

Attributes [hide]

Anselm England, Male Human Paladin 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Athletics +6, Stealth +6
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 400 gp.


Social Check DCs


Gerard Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His brown hair is kept up in a ponytail inside a wide-brimmed hat. He has several tiny emerald earrings on each ear.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. He moved from fad to fad and when he turned 15 he discovered poetry. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and retire the richest man in the east

Ideals: Entrepeneur, Artistic. Flaws: Shy. Bonds: Rich. Occupation: Map Maker

Voice: Timid voice

Attributes [hide]

Gerard Graeme, Male Human Expert 3
Medium (5'0") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 11 (+0)15 (+2) 12 (+1)17 (+3)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Infernal, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +0 / 1d8-2, Grapple +3

Possessions: Onyx (30 gp).


Social Check DCs


Nicholas Rodney, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long blonde beard, and similarly colored long hair. His violet eyes are passionate and lively.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Nicholas took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He hasn't been sleeping well lately.

Motivation: Doesn't want to be a Priest and was forced into it by his family; and wants to raise his children well

Ideals: Persistence, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Priest

Voice: Hollow voice

Attributes [hide]

Nicholas Rodney, Male Human Ranger 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 26 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)14 (+2) 12 (+1)17 (+3)
Skills Deception +5, Performance +5
Senses Passive Perception 11
Languages Common, Undercommon, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: Just what you see.


Social Check DCs


Kody Riley, Male Human [Permalink]

Personal [hide]

Description: This slender man stands about 5'5". He wears baggy black pantaloons and a tan scarf. He keeps his silver hair in a flapper bob. He wears an eyepatch.

Personality: He is happy with his job as a Tailor. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.

History: Kody was born in the west. At a young age he loved to build and create. Like his mother and his brother before him, after school he went straight into learning to become a Tailor. He was granted arcane powers by his dying brother.

Motivation: Further expansion of business; and expand his business

Ideals: Persistence, Gifted. Flaws: Ugly, Lazy. Bonds: Job. Occupation: Tailor

Voice: Stutters

Attributes [hide]

Kody Riley, Male Human Paladin 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 29 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 10 (+0)13 (+1) 11 (+0)7 (-2)
Skills Insight +3, Religion +4
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs

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