Miles Riley, Male Human [Permalink]
Personal [hide]
Description: He wears blue trousers with pastel and black striped suspenders. He wears various colorful collared shirts. He is portly but not overly obese. His silver hair is cut short with large spiked bangs in the front. His skin is flawless and his brown eyes scan people very quickly.
Personality: He dislikes all the random violence that takes place in the north. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: To reunite with his absent mother; and he has money and likes to spend it
Ideals: Pacifist. Bonds: Attractive, Enemies, Rich, Family. Occupation: Hunter
Voice: Italian accent
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 8 (-1) | 12 (+1) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: Deep blue spinel (500 gp). Black pearl (500 gp). Black pearl (500 gp). White pearl (140 gp).
Arnold Haley, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His white hair is slicked back into a classic pompadour. His amber eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was born in the south, but his parents moved at a very young age to the west. His mother was a soldier and died while he was still young. Arnold was left his mother's suit of armor and trained in its use and care. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He wants nothing more than to rejoin the army; and to be a bellfounder again
Flaws: Shy. Bonds: Attractive, Military, Immigrant. Occupation: Performer
Voice: Draws out vowels
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 6 (-2) | 16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Infernal
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 |
Possessions: 300 gp. 1 Masterwork Heavy wooden shield.
Chad Ryley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'5", this man is dressed in earthy colors with a yellow and brown handkerchief worn on his right side. His hair is black and curly. He has gleaming, smiling hazel eyes.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Chad hails from a village terrorized by goblins. He took after his mother in leading caravans. Because they were valued, his mother taught him to defend himself. When his mother died while fighting goblins, the young Chad began to lead the lost caravan. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it
Ideals: Entrepeneur. Bonds: Family, Adventurer, Enemies, Debt. Occupation: Soapmaker
Voice: Australian accent
Attributes [hide]
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 32 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 16 (+3) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 300 gp. 1 Minor magic item.
Drogo Windsor, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears black painted combat armor at almost all times. His hair is auburn and curly. His skin is flawless and his brown eyes scan people very quickly.
Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.
History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Some 9 years later his spouse died after the birth of his daughter. Heartbroken, Drogo never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Professionalism, Fighting. Flaws: Shy. Bonds: Attractive. Occupation: Adventurer
Voice: Excited and jittery
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 35 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 16 (+3) | 12 (+1) | 17 (+3) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Terran
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: Just what you see.
Ernest Hale, Male Human [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. His brown hair and beard is wavy and long. His otherwise smooth face is marked with small tiny scars.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Ernest was raised in a hard working conservative environment. Like his mother and his brother before him, after school he went straight into learning to become a Adventurer. He has set out to sabotage the competition.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Fighting, Entrepeneur. Bonds: Enemies, Job. Occupation: Adventurer
Voice: Voice breaks
Attributes [hide]
Medium (5'10") Human, Neutral Good (CR 5)
Armor Class 12
Hit Points 30 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 9 (-1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp.
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