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NPC Generator

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Advanced [show]


Justin Barlow, Male Human [Permalink]

Personal [hide]

Description: This man wears a robe, a symbol of his god around his neck, and a whip on his belt. He is muscular with a powerful set of arms. His hair is cut close to his head. His eyes are blue and catlike.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. A true patriot, Justin would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born at the edge of vast forest. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Justin fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Military, Nature. Occupation: Architect

Voice: Prounounces S like Z

Attributes [hide]

Justin Barlow, Male Human Ranger 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 11 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)16 (+3) 8 (-1)16 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 9
Languages Common, Elven, Goblin, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Guy Sharps, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His whole body is exceptionally muscular. His hair is red and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born a particularly ugly child, much to the horror of his parents. Guy was born on a far eastern mountains where he grew up under the tutelage of his father, an expert Shipwright. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: To share knowledge with the world.

Ideals: Justice, Logical. Flaws: Insane, Ugly. Bonds: Immigrant. Occupation: Shipwright

Voice: Smooth and feminine

Attributes [hide]

Guy Sharps, Male Human Warlock 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)7 (-2) 12 (+1)11 (+0)
Skills Nature +0, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: Just what you see.


Social Check DCs


Randal Hackney, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is black, silky, and of moderate length. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is happy with his job as a Sage. He turns his eye from what people do, preferring to live and let live. He does not trust anyone and sleeps with one eye open.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Balancing his hectic life and new Sage responsibilities is difficult; and further expansion of business

Flaws: Insomniac. Bonds: Attractive, Immigrant, Job, Rich. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Randal Hackney, Male Human Ranger 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Survival +4
Senses Passive Perception 12
Languages Common, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 21000 sp. Rock crystal (80 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Justin Rodney, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'9" and is a bit bulky. He is very muscular particularly in the legs. He very much looks the part of a Architect. He has a small bristly mustache and wavy brown hair. His blue eyes are slightly larger than normal.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying brother.

Motivation: Doesn't want to be a Architect and was forced into it by his family; and wants to have a good time and be beloved

Ideals: Optimist, Gifted. Flaws: Insomniac. Bonds: Job, Family. Occupation: Architect

Voice: Stutters

Attributes [hide]

Justin Rodney, Male Human Monk 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Nature +5, Survival +2
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Reynard Sutton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'4" and is generally shirtless and showing off his tattooed chest. His red hair is lengthy and is close to two feet long. His ears are large.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He believes the world needs to unite to get rid of illithids once and for all.

History: Reynard hails from a village terrorized by illithids. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and he wants to meet his childhood hero

Flaws: Ugly, Cynical. Bonds: Enemies, Nature, Adventurer. Occupation: Barkeep

Voice: French accent

Attributes [hide]

Reynard Sutton, Male Human Rogue 3
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)15 (+2) 15 (+2)16 (+3)
Skills Intimidation +5, Medicine +4
Senses Passive Perception 12
Languages Common, Terran, Elven
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 5000 cp.


Social Check DCs

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