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NPC Generator

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Adelard Brent, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a blue vest and prefers black and brown shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His silver hair is knotted and matted. His hazel eyes are slightly larger than normal.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a great chef.

History: From birth he was tutored by a cruel and relentless mentor. While studying, he fell in love. They married and had a son. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wishes to resurrect an old love; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Gifted. Flaws: Ugly. Bonds: Mentor, In love. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Adelard Brent, Male Human Barbarian 4
Medium (5'11") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 15 (+2)11 (+0) 11 (+0)11 (+0)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 80 pp. 1 Half-Plate.


Social Check DCs


Tim Wellington, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a white suit, green shirt, and yellow tie. His red hair is still thick. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Tim grew up listening to his mother's many stories. A gifted student he started as a Doctor, but he got bored and became a Mayor. He struck the Mayor job and began his own company from there.

Motivation: Wants to open a new tavern; and money/treasure

Flaws: Secretive. Bonds: Attractive, Adventurer, Job, Rich. Occupation: Mayor

Voice: Thin and wheezing

Attributes [hide]

Tim Wellington, Male Human Paladin 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)11 (+0) 10 (+0)11 (+0)
Skills Animal Handling +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 200 gp.


Social Check DCs


Balimaar Clinton, Male Human [Permalink]

Personal [hide]

Description: 5'9" and muscular, this southern man wears very tight pants and wife beaters, though occasionally he sports a violet coat. His brown hair, when down, is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: From birth he was tutored by a cruel and relentless mentor. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He is untrained/undisciplined, which makes him dangerous.

Motivation: To reunite with his absent mother; and he is not mentally stable, and does not behave rationally

Ideals: Athletic. Flaws: Insane. Bonds: Nature, Family, Mentor. Occupation: Seamstress

Voice: Jamaican accent

Attributes [hide]

Balimaar Clinton, Male Human Rogue 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 8 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Arcana +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Gerald Beitz, Male Human [Permalink]

Personal [hide]

Description: This man wears a fancy grey suit. He is muscular with a powerful set of arms. He has shaved his head bald. His eyes are likewise gray.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He served in the navy to pay for his family's outstanding loans. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To clean up the streets.

Ideals: Fighting. Bonds: Attractive, Guardian, Nature, Military, Debt. Occupation: Shepherd

Voice: Low rumbling, strings words together

Attributes [hide]

Gerald Beitz, Male Human Cleric 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)11 (+0) 11 (+0)4 (-3)
Skills Intimidation -1, Performance -1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 200 gp. 1 Half-Plate.


Social Check DCs


Don Copeland, Male Human [Permalink]

Personal [hide]

Description: This man wears bulky grey painted plate armor. He has a penchant for wearing a ring with an oversized sapphire on his left hand. With bright blonde hair and a scraggly beard. His eyes are brown and catlike.

Personality: He is irascible and easily irritated. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Don was raised in a hard working conservative environment. He worked as a nervous Marshal and found it very stressful. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to open a new tavern; and to be a barrister again

Ideals: Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Rich, Job. Occupation: Marshal

Voice: Scratchy, weak

Attributes [hide]

Don Copeland, Male Human Aristocrat 4
Medium (5'9") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)16 (+3)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: Chrysoprase (40 gp). 1 Minor magic item.


Social Check DCs

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