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NPC Generator

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Advanced [show]


Gilbert Tinley, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries with him a set of scimitars on his belt, each one with a jet on the hilt. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He pushes his goals aggressively. He is also a coward if confronted.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is terrified, and will act out of fear; and he is greedy

Ideals: Fighting. Flaws: Fearful, Disease, PTSD. Bonds: Rich, Guardian. Occupation: Painter

Voice: Smoker's lung

Attributes [hide]

Gilbert Tinley, Male Human Cleric 8
Medium (5'5") Human, Neutral Good (CR 8)
Armor Class 10
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 10 (+0)13 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Insight +4
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +1 / 2d10-2, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: An abacus with copper, silver and gold markers (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Miles Sheldon, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is portly but not overly obese. He has a long red beard with little hanging trinkets. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily eccentric. He is frequently practicing swordplay.

History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is searching for what he claims is his rightful reward.

Motivation: He has money and likes to spend it; and a need for knowledge about a nearby landmark

Flaws: Insane. Bonds: Attractive, Military, Immigrant, Adventurer, Rich. Occupation: Roofer

Voice: Scratchy, weak

Attributes [hide]

Miles Sheldon, Male Human Cleric 3
Medium (5'4") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)12 (+1) 12 (+1)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: Just what you see.


Social Check DCs


Trey Enfield, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a black armored body suit, with a simple white line shooting up and back down. With a patchy black beard and wild black hair. He has several tiny emerald earrings on each ear.

Personality: Abrasive and pushy, he has a hard time making friends. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Religious. Occupation: Carter

Voice: Deep voice with rolling R's

Attributes [hide]

Trey Enfield, Male Human Barbarian 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 13
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 9 (-1)9 (-1) 6 (-2)16 (+3)
Skills Arcana +2, Stealth +6
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 3000 sp. Black opal (500 gp). Black opal (500 gp). 1 Minor magic item.


Social Check DCs


Ernest Allerton, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a robe, a symbol of death around his neck, and a scimitar on his belt, he is not a threatening figure. His black hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: Always inclined to offer people food he seems plenty friendly. He is lazy and tries to find solutions quickly.

History: He was born to a pair of big game hunters, but was frequently ill as a child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now spends his time doing works of charity.

Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the east

Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Lazy, Disease. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Ernest Allerton, Male Human Expert 4
Medium (6'3") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)15 (+2) 16 (+3)10 (+0)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Abyssal, Druidic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 8000 sp.


Social Check DCs


Alexandre Windsor, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears just a white suit. He is an epitome of beauty. His brown hair is knotted and matted. His otherwise smooth face is marked with small tiny scars.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is obsessed with a lost civilization.

History: He was born in the south, but his parents moved at a very young age to the east. Alexandre abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better village for his children.

Motivation: Meet up once more with his childhood friend; and he desires power and/or immortality

Ideals: Fighting. Flaws: Terse. Bonds: Attractive, Adventurer, Immigrant. Occupation: Unemployed

Voice: Sore throat, cough

Attributes [hide]

Alexandre Windsor, Male Human Rogue 8
Medium (5'9") Human, Neutral Good (CR 8)
Armor Class 9
Hit Points 31 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 12 (+1)12 (+1) 11 (+0)12 (+1)
Skills Athletics +4, History +4
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +4

Possessions: 1200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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