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NPC Generator

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Advanced [show]


Drogo Blyth, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is dressed in a clean pastel cloak covering his clean studded leather. His hair is chestnut and very short. His eyes are brown and catlike.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Drogo was born in the east. At a young age he loved to build and create. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. After a long history of fighting, Drogo and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Persistence, Gifted. Flaws: Ugly, Antagonistic, Shy. Occupation: Healer

Voice: Slurs words

Attributes [hide]

Drogo Blyth, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 12 (+1)6 (-2) 16 (+3)10 (+0)
Skills Arcana +0, Persuasion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 600 gp. 3 Alchemist’s fire.


Social Check DCs


Hugh Milton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a tan poncho over his likewise colored trousers and shirt. He has styled his auburn hair well, parting it to the left. His violet eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also hits on women, regardless of circumstances.

History: The child of eastern immigrants he idolized his father. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Bather soon after.

Motivation: He feels the way he acts is they only way to get by in the world; and expand his business

Ideals: Justice, Impeccable. Bonds: Has a crush, Immigrant, Job. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Hugh Milton, Male Human Rogue 5
Medium (5'8") Human, Chaotic Good (CR 5)
Armor Class 11
Hit Points 25 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)14 (+2) 14 (+2)11 (+0)
Skills Medicine +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Drogo Abram, Male Human [Permalink]

Personal [hide]

Description: A 5'4" southern man, he dresses well, wearing black shirts, loose pants, and blazers most of the time. His red hair is greying along the sides and has receded to reveal a widow's peak. His eyes are blue.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born blind and as such lacked many opportunities for work. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He inherited the family business which he has now maintained for 7 years.

Motivation: To be a Locksmith again.

Flaws: Impulsive, Disease. Bonds: Attractive, Job, Religious. Occupation: Interpreter

Voice: American accent

Attributes [hide]

Drogo Abram, Male Human Expert 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)12 (+1) 17 (+3)18 (+4)
Skills Athletics +2, Stealth +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 100 gp. 4 Antitoxin.


Social Check DCs


Simon Royal, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep grey leather and dull blue iron scale mail. His silver hair is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Flattery will make him almost putty in your hands.

History: Simon was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Herbalist, but he got bored and became a Body Guard. He tends to his Body Guard job now, and dutifully fulfills any obligations he has.

Motivation: Sabotage a competitor; and wants to open a new tavern

Flaws: Ugly, Insane, Selfish. Bonds: Job, Poor. Occupation: Body Guard

Voice: American accent

Attributes [hide]

Simon Royal, Male Human Aristocrat 4
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 16 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 8 (-1)8 (-1) 18 (+4)12 (+1)
Skills Medicine +6, Stealth +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Raymond Clare, Male Human [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His skin is also unnaturally pale. His blonde hair has been sun bleached extensively. He has amber eyes.

Personality: He is a hateful person. He taunts others and blames them for his problems. He invites people to come help in his community garden.

History: Raymond was born in the south. At a young age he loved to build and create. His family was turned out during the war. He and his family wandered south to less war torn lands. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist, Persistence. Flaws: Ugly, Antagonistic, PTSD. Bonds: Rich. Occupation: Sculptor

Voice: High pitched and raspy

Attributes [hide]

Raymond Clare, Male Human Expert 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 10
Hit Points 31 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)12 (+1) 15 (+2)7 (-2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +3

Possessions: 200 gp. Blue quartz (7 gp). Azurite (7 gp).


Social Check DCs

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