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NPC Generator

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Advanced [show]


Balimaar Ainsworth, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears bulky blue painted plate armor. He wears a colorful flower in his golden hair. He has gray eyes and a blue hat with a grey feather.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He was always a brilliant, if unscrupulous mind. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Impeccable, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Dilettante

Voice: Rhymes sentences (sorry)

Attributes [hide]

Balimaar Ainsworth, Male Human Commoner 7
Medium (6'3") Human, Chaotic Good (CR 7)
Armor Class 14
Hit Points 24 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills History +6, Intimidation +4
Senses Passive Perception 11
Languages Common, Terran, Goblin, Giant
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +4

Possessions: 90000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Godfrey Mori, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He tends to wear a white poncho over his likewise colored trousers and shirt. He has a brown handlebar mustache and slicked back brown hair. He wears an eyepatch.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: When he was but 3 years old his parents immigrated from the west. He went to a religious school and was inspired by the priests there in charitable deeds. He moves from town to town, unable to find a place to settle.

Motivation: He has a rivalry with the Church that dominates his actions.

Ideals: Athletic. Flaws: Ugly, Depressed. Bonds: Religious, Immigrant. Occupation: Healer

Voice: Australian accent

Attributes [hide]

Godfrey Mori, Male Human Warlock 3
Medium (6'4") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)12 (+1) 7 (-2)11 (+0)
Skills Religion +3, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11222

Possessions: 400 gp.


Social Check DCs


Bertram Ashton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a yellow tunic with red highlights, and long brown pants that bunch up around his shoes. He wears his hair in dreadlocks. He has gray eyes and a yellow hat with a red feather.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To protect his home; and he wants to meet his childhood hero

Ideals: Artistic. Flaws: Terse. Bonds: Family, Military, Adventurer, Guardian. Occupation: Bather

Voice: Prounounces S like Z

Attributes [hide]

Bertram Ashton, Male Human Rogue 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 16 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 11 (+0)8 (-1) 9 (-1)14 (+2)
Skills Animal Handling +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp.


Social Check DCs


Geoffrey Gracey, Male Human [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is auburn and very short. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is obsessed with his god.

History: He is a Deep Scion in disguise. He went to a religious school and was inspired by the priests there in charitable deeds. He now travels the world, in search of power and loot.

Motivation: He has a rivalry with the Church that dominates his actions; and obtaining odd cultural human artifacts is his passion

Ideals: Optimist. Bonds: Religious, Adventurer. Occupation: Barkeep

Voice: Jamaican accent

Attributes [hide]

Geoffrey Gracey, Male Human Sorcerer 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 21 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)10 (+0) 12 (+1)5 (-3)
Skills Insight +3, Performance -1
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 500 gp. Brown-green garnet (40 gp). Violet garnet (400 gp). Obsidian (7 gp). Emerald (1100 gp).


Social Check DCs


Clerebold Blyth, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and is dressed in a clean tan cloak covering his clean studded leather. With bright black hair and a scraggly beard. This brown eyed southerner is not easily forgotten.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He feeds upon the attention of others.

History: Clerebold was born with his mother's beautiful face. He was an athlete and attended two major summer competitions. He never won. He has been a successful dealer in antiques buying low and selling high.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest man in the south

Ideals: Athletic, Entrepeneur, Fighting. Flaws: Depressed. Bonds: Attractive. Occupation: Stylist

Voice: Scottish accent

Attributes [hide]

Clerebold Blyth, Male Human Sorcerer 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)10 (+0) 5 (-3)11 (+0)
Skills Animal Handling -1, Intimidation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 50 pp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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