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Advanced [show]


Ralf Nibley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He is an epitome of beauty. His long blonde hair reaches down to his waist. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the west his family was never financially stable. He dropped out of school before completing his studies. After a long history of fighting, Ralf and his spouse have recently divorced.

Motivation: To share knowledge with the world; and wants to open a new tavern

Ideals: Logical. Flaws: Antagonistic. Bonds: Attractive, Poor. Occupation: Carpenter

Voice: Russian accent

Attributes [hide]

Ralf Nibley, Male Human Druid 6
Medium (5'2") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 34 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Animal Handling +5, Religion +6
Senses Passive Perception 12
Languages Common, Gnome, Druidic, Orc
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 900 gp. 1 Masterwork studded leather.


Social Check DCs


Miles Stanton, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'0" and dresses like a well dressed Barrister does. His top hat is riddled with cuts and holes. His eyes are amber and beady.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Miles took refuge in the old dungeon and found the beat up longbow and armor he uses now. He has worked as a Barrister like his father before him.

Motivation: His spouse's relatives view him with great suspicion; and to be a marshal again

Ideals: Fighting. Flaws: Ugly. Bonds: Job, Family, Nature. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Miles Stanton, Male Human Druid 3
Medium (5'0") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)13 (+1) 14 (+2)13 (+1)
Skills Perception +4, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242100

Possessions: 2000 cp. Coral (70 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Gerald Marston, Male Human [Permalink]

Personal [hide]

Description: This man usually wears his green robe and has his glaive always slung over his shoulder. He has a penchant for wearing a ring with an oversized amber on his right hand. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 17th year, his parents were killed by a dire rats raid, leaving Gerald alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Many dire rats want him driven away; and a deep hatred of dire rats

Flaws: Impulsive. Bonds: Rich, Family, Slave, Enemies. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Gerald Marston, Male Human Bard 4
Medium (5'7") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 16 (+3)13 (+1) 14 (+2)5 (-3)
Skills Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113200

Possessions: 200 gp. Blue quartz (5 gp). Chalcedony (40 gp). Sard (40 gp).


Social Check DCs


John Easton, Male Human [Permalink]

Personal [hide]

Description: This man wears a black shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He is muscular with a powerful set of arms. His blonde hair is greying along the sides and has receded to reveal a widow's peak. He is missing an eye and his face is severely sunburned. His one remaining eye shines hazel.

Personality: He is fixated on the number 31. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: John was born in the south. At a young age he loved to build and create. He was taken from his home at a very young age. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is currently in port desperately looking for someone to get him out; and he loathes his own lifestyle

Ideals: Persistence. Flaws: Ugly, Insane, Shy. Bonds: Slave. Occupation: Merchant

Voice: Italian accent

Attributes [hide]

John Easton, Male Human Aristocrat 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)17 (+3) 14 (+2)16 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Auran
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


John Enfield, Male Human [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He is dressed in earthy colors with a tan and blue handkerchief worn on his left side. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, John will drive conversation. Energy wise he seems alert and responsive.

History: He was born in the north. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and meet up once more with his childhood friend

Ideals: Extrovert, Professionalism. Flaws: Greedy. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Eastern European accent

Attributes [hide]

John Enfield, Male Human Warlock 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 14 (+2)10 (+0) 16 (+3)13 (+1)
Skills Nature +2, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: Just what you see.


Social Check DCs

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