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NPC Generator

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Advanced [show]


John Gladstone, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a robe, a symbol of luck around his neck, and a greataxe on his belt. He has red hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, John grew up listening to his father's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Family, Adventurer. Occupation: Actor

Voice: growls and snarls, animalistic

Attributes [hide]

John Gladstone, Male Human Paladin 4
Medium (6'0") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 10 (+0)9 (-1) 11 (+0)12 (+1)
Skills Acrobatics +1, Medicine +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 14000 cp. 1 Masterwork Light steel shield. 1 Half-Plate.


Social Check DCs


Manfred Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he usually wears his grey robe and has his kukri always slung over his shoulder. His auburn hair is cut jaggedly and amateurishly. His blue eyes have a joyful gleam in them most of the time.

Personality: Manfred is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is lazy and tries to find solutions quickly.

History: The child of northern immigrants he idolized his mother. Manfred was born on a far northern desert where he grew up under the tutelage of his mother, an expert Gardener. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Manfred was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: Balancing his hectic life and new Gardener responsibilities is difficult; and he is unsatisfied with his job

Ideals: Extrovert. Flaws: Lazy. Bonds: Immigrant, Enemies, Job. Occupation: Gardener

Voice: growls and snarls, animalistic

Attributes [hide]

Manfred Anderton, Male Human Paladin 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 20 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 4 (-3)13 (+1) 9 (-1)11 (+0)
Skills Acrobatics +2, Performance +3
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 2d4+0, Ranged +2 / 2d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 4000 sp. Black opal (800 gp).


Social Check DCs


Henry Leighton, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears skinny pants and wears a green and blue robe with the hood down, marred by teas. His silver hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is lazy and tries to find solutions quickly.

History: He was born in the south. He found a children's book about a Human Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and obtaining odd cultural human artifacts is his passion

Flaws: Ugly, Antagonistic, Lazy. Bonds: Immigrant, Adventurer. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Henry Leighton, Male Human Druid 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 12 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)13 (+1) 10 (+0)14 (+2)
Skills Investigation +3, Persuasion +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 3000 cp.


Social Check DCs


Patrick Ashton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He wears a colorful flower in his black hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From his teen years he was always beautiful and desirable, so people have always doted on him. He was granted divine powers by his dying brother.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Enemies. Occupation: Architect

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Ashton, Male Human Cleric 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 42 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)11 (+0) 14 (+2)9 (-1)
Skills History +3, Investigation +3
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 700 gp. Chrysoberyl (40 gp).


Social Check DCs


Cory Ramsay, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'3" and is a bit bulky. He is very muscular particularly in the legs. He wears silk and lounges about seductively. His black hair is cut jaggedly and amateurishly. He has amber eyes.

Personality: While he acts the brute, he is far gentler than he would appear. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born in the north. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He got away from his former life and has fallen to alcoholism.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Addict. Bonds: Attractive, Military, Immigrant. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

Cory Ramsay, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 24 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 9 (-1)8 (-1) 14 (+2)15 (+2)
Skills History +1, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 3000 sp. Silver comb with moonstones (100 gp). Gold and topaz bottle stopper cork (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (500 gp).


Social Check DCs

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