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NPC Generator

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Advanced [show]


Gunter Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is dressed in a clean black cloak covering his clean studded leather. He wears his hair in dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He uses divination through singing.

History: He was born blind and as such lacked many opportunities for work. A gifted student he started as a Junk Dealer, but he got bored and became a Herbalist. He ran away from his former home and has been making his living as a Herbalist for the past few years.

Motivation: To be a Junk Dealer again; and sabotage a competitor

Ideals: Philantrophist, Gifted. Flaws: Antagonistic, Disease. Bonds: Job. Occupation: Herbalist

Voice: Switch between two voices

Attributes [hide]

Gunter Clinton, Male Human Aristocrat 7
Medium (5'8") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 9 (-1)14 (+2) 9 (-1)8 (-1)
Skills Athletics +4, Nature +5
Senses Passive Perception 9
Languages Common, Undercommon, Halfling
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +5

Possessions: 200 gp.


Social Check DCs


Clerebold Clifford, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his quarterstaff. His golden hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: He is erratic and paranoid. He believes gnolls are coming to abduct people. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Sold as a small child to a wizard, Clerebold was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.

Ideals: Joker. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Miller

Voice: Spits and sputters

Attributes [hide]

Clerebold Clifford, Male Human Rogue 4
Medium (6'4") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 8 (-1)14 (+2) 17 (+3)18 (+4)
Skills Acrobatics +3, Investigation +4
Senses Passive Perception 13
Languages Common, Gnome, Abyssal
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +4

Possessions: 100 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Brass mug with jade inlays (300 gp). Gold dragon comb with red garnet eye (1000 gp).


Social Check DCs


Kody Mori, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, black cloak. His golden hair is unkempt and raggedy. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: When he was but 6 years old his parents immigrated from the north. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends.

Ideals: Disciplined. Flaws: Ugly, Addict. Bonds: Poor, Adventurer, Immigrant. Occupation: Knight

Voice: Sore throat, cough

Attributes [hide]

Kody Mori, Male Human Commoner 8
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 29 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Animal Handling +2, Performance +4
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3

Possessions: 170 pp.


Social Check DCs


Gerald Ramsay, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and wears dark leathers with embroidery. His brown hair is singed and shortened. He has gleaming, smiling gray eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He now spends his time doing works of charity.

Motivation: His religion dominates his actions.

Ideals: Impeccable, Philantrophist. Flaws: Ugly. Bonds: Religious, Mentor. Occupation: Soapmaker

Voice: Scottish accent

Attributes [hide]

Gerald Ramsay, Male Human Bard 9
Medium (5'4") Human, Chaotic Good (CR 9)
Armor Class 13
Hit Points 68 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +3
Senses Passive Perception 10
Languages Common, Ignan, Elven
Attacks Melee +4 / 3d4+1, Ranged +6 / 3d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333320

Possessions: 1600 gp.


Social Check DCs


Simon Wallace, Male Human [Permalink]

Personal [hide]

Description: He wears a custom-built plate barding that's adorned with blue lining and desert motifs. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. He wears an eyepatch.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He also is a firm believer in the manly ideal.

History: He got into the Spy business at a young age. Through the years after Simon was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Simon's father didn't care for him much, and the feeling was mutual. He became a Spy soon after.

Motivation: Further expansion of business; and he's repulsed by the pc

Ideals: Justice. Flaws: Ugly, Impulsive, Antagonistic. Bonds: Job. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Simon Wallace, Male Human Ranger 8
Medium (5'9") Human, Chaotic Good (CR 8)
Armor Class 13
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)13 (+1) 12 (+1)9 (-1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12010

Possessions: 5000 sp. Embroidered and bejeweled glove (3000 gp). Sapphire pendant on gold chain (2600 gp). Gold and topaz bottle stopper cork (1500 gp).


Social Check DCs

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