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Advanced [show]


Theodoric Shelley, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'8" and wears a black collared shirt and green pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His right leg appears badly burned and disfigured. Sporting a silver mohawk and bushy mustache this man's hair draws a lot of attention. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. When he's not drinking or sleeping the drinks off, he's doing singing.

History: He was born in a small island village. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theodoric took refuge in the ruined castle and found the beat up halberd and armor he uses now. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels threatened by others.

Ideals: Artistic. Flaws: Ugly, Secretive. Bonds: Nature. Occupation: Mortician

Voice: High pitched, excited

Attributes [hide]

Theodoric Shelley, Male Human Aristocrat 4
Medium (5'8") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 12 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 4 (-3)14 (+2) 17 (+3)8 (-1)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 21000 cp. 1 Minor magic item.


Social Check DCs


Randal Snowdon, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a fine chain shirt which he covers with brown colored cloaks and clothing. He keeps his auburn hair in a pixie cut. His blue eyes have a joyful gleam in them most of the time.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is used to getting what he wants. In part because he is a meticulous planner.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he wants revenge against goblins

Ideals: Persistence, Professionalism, Gifted. Flaws: PTSD. Bonds: Enemies. Occupation: Scribe

Voice: Russian accent

Attributes [hide]

Randal Snowdon, Male Human Cleric 7
Medium (5'6") Human, Neutral Good (CR 7)
Armor Class 13
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)9 (-1) 10 (+0)7 (-2)
Skills Intimidation +1, Sleight of Hand +6
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 700 gp. Black star sapphire (1100 gp). Red garnet (150 gp).


Social Check DCs


Roger Branson, Male Human [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He is wearing colorful clothing, dressed as a Bellfounder. He has styled his auburn hair well, parting it to the left. His eyes are a pleasant gray.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He pushes his goals aggressively. He is also a coward if confronted.

History: Roger was born the youngest of three triplets. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister

Ideals: Gifted. Flaws: Ugly, Insomniac, Fearful. Bonds: Family, Military. Occupation: Bellfounder

Voice: Eastern European accent

Attributes [hide]

Roger Branson, Male Human Warrior 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)10 (+0) 11 (+0)14 (+2)
Skills Investigation +2, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Norman Barney, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized amber on his right hand. He has shaved his head bald. His amber eyes have a joyful gleam in them most of the time.

Personality: Cocky and sure of himself, he believes he is the best Bricklayer born in the past three hundred years. He is obsessed with a lost civilization.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He struck it rich when he found rare goods in large quantities. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Gifted. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Bricklayer

Voice: Whispers

Attributes [hide]

Norman Barney, Male Human Adept 6
Medium (6'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)10 (+0) 11 (+0)9 (-1)
Skills Athletics +6, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 700 gp.


Social Check DCs


Randal Everly, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses like a well dressed Merchant does. His silver hair is styled in orderly dreadlocks. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the north his family was never financially stable. He helped his mother out around the business and became quite the natural. He then took over the family business and is one of the better Merchant for hire.

Motivation: To be a Guard again; and he'd like to take his coworkers down a peg

Flaws: Impulsive. Bonds: Job, Attractive, Guardian, Poor. Occupation: Merchant

Voice: Jamaican accent

Attributes [hide]

Randal Everly, Male Human Barbarian 5
Medium (6'2") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 16 (+3)16 (+3) 14 (+2)8 (-1)
Skills Arcana +6, Performance +2
Senses Passive Perception 12
Languages Common, Celestial, Auran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 700 gp. Golden pearl (110 gp). Tourmaline (110 gp). Azurite (7 gp). Blue quartz (7 gp). 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Hourglass.


Social Check DCs

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