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NPC Generator

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Advanced [show]


Tim Redfield, Male Human [Permalink]

Personal [hide]

Description: This late middle aged man wears a black vest and prefers green and tan shirts. His boots appear to have been at one point steel toed but are quite worn down and is in decent physical shape. His white hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not believe in violence as a means to an end. He is a dedicated Healer but believes his peers are too gung-ho.

History: Born in the north his family was never financially stable. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and he's repulsed by the pc

Ideals: Pacifist. Flaws: Ugly, Antagonistic. Bonds: Poor, Family. Occupation: Healer

Voice: Voice breaks

Attributes [hide]

Tim Redfield, Male Human Barbarian 3
Medium (5'3") Human, Lawful Good (CR 3)
Armor Class 13
Hit Points 35 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)15 (+2) 9 (-1)14 (+2)
Skills Athletics +4, Stealth +5
Senses Passive Perception 9
Languages Common, Gnome, Halfling
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +5

Possessions: 300 gp.


Social Check DCs


Bertram Yardley, Male Human [Permalink]

Personal [hide]

Description: 5'1" and muscular, this western man wears rags and sports a simple walking cane. He has styled his brown hair well, parting it to the left. His hazel eyes are slightly larger than normal.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He takes great joy in being the best Guard in town.

History: Bertram was born with his mother's beautiful face. A gifted student he started as a Spy, but he got bored and became a Guard. He has been a successful dealer in antiques buying low and selling high.

Motivation: To unite with his brother; and he is unsatisfied with his job

Ideals: Athletic, Entrepeneur. Bonds: Poor, Job, Attractive, Family. Occupation: Guard

Voice: Puts emphasis on the wrong words

Attributes [hide]

Bertram Yardley, Male Human Sorcerer 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 10
Hit Points 17 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Deception +3, Nature +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hugh Middleton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and dresses well, wearing grey shirts, loose pants, and blazers most of the time. He keeps his brown hair in a flapper bob. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born at the edge of vast forest. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hugh took refuge in the ruined castle and found the beat up dagger and armor he uses now. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He feels the way he acts is they only way to get by in the world; and nothing but the best is good enough for him

Ideals: Athletic, Impeccable. Bonds: Attractive, Has a crush, Nature. Occupation: Miller

Voice: Farmer accent

Attributes [hide]

Hugh Middleton, Male Human Commoner 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 14
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 15 (+2)16 (+3) 14 (+2)14 (+2)
Skills Deception +4, Stealth +6
Senses Passive Perception 12
Languages Common, Sylvan, Draconic, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 17000 cp. Red spinel (120 gp). Silver pearl (120 gp). Deep green spinel (120 gp).


Social Check DCs


Robert Marlowe, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. He carries with him a set of crossbows on his belt, each one with a ruby on the hilt. His hair is brown, silky, and of moderate length. His eyes are gray and catlike.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Glassblower arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Optimist. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Glassblower

Voice: Scottish accent

Attributes [hide]

Robert Marlowe, Male Human Adept 4
Medium (5'3") Human, Lawful Good (CR 4)
Armor Class 9
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 11 (+0)11 (+0) 12 (+1)14 (+2)
Skills Nature +2, Persuasion +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 60 pp. 1 Minor magic item.


Social Check DCs


Theodoric Tewksbury, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is well dressed, constantly wearing a black suit, yellow shirt, and black tie. He has a small bristly mustache and wavy black hair. He wears round tiny glasses practically rammed into his face.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born on a small isolated farm. He was an apprentice working in his mother's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and obtaining odd cultural human artifacts is his passion

Flaws: Selfish, Greedy. Bonds: Adventurer, Nature, Job. Occupation: Map Maker

Voice: Thin and wheezing

Attributes [hide]

Theodoric Tewksbury, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 50 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)8 (-1) 10 (+0)9 (-1)
Skills Arcana +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3

Possessions: 200 gp. Violet garnet (500 gp). Chrysoprase (50 gp). White opal (700 gp).


Social Check DCs

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