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NPC Generator

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Advanced [show]


Thomas Ashley, Male Human [Permalink]

Personal [hide]

Description: He has a large pastel mantle and cape that has been intricately interwoven into his red robe. His attire stands in sharp contrast to his dagger, which is beautifully polished and possesses an ornate carving of a clover on it. He keeps his golden hair in a pixie cut. He tend to wears goggles to shield his eyes.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He uses divination through singing.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has dedicated himself to building a better trade route.

Motivation: He has passion for adventuring and risk; and retire the richest man in the north

Ideals: Joker, Gifted, Entrepeneur. Bonds: Adventurer, Immigrant. Occupation: Bricklayer

Voice: Tuts and clicks tongue

Attributes [hide]

Thomas Ashley, Male Human Wizard 5
Medium (5'7") Human, Lawful Good (CR 5)
Armor Class 12
Hit Points 16 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)15 (+2) 10 (+0)14 (+2)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Druidic, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13432100

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Odo Wakefield, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft white waves gently in the breeze. His white hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. Energy wise he seems alert and responsive.

History: Odo was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mortician. He has achieved small success as a Mortician.

Motivation: To be a Seamstress again; and further expansion of business

Ideals: Professionalism. Flaws: Insane, Insomniac. Bonds: Rich, Job. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Odo Wakefield, Male Human Cleric 5
Medium (6'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 19 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 7 (-2)10 (+0) 17 (+3)12 (+1)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1453210000

Possessions: 10000 cp.


Social Check DCs


Bertram Willoughby, Male Human [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his silver hair up. His fair skin shows little sign of his aristocratic breeding.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Bertram was born on a far western forest where he grew up under the tutelage of his mother, an expert Shoemaker. He left for the west, certain he would find work there.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he wants nothing more than to rejoin the army

Ideals: Justice. Bonds: Poor, Attractive, Immigrant, Military. Occupation: Shoemaker

Voice: Speaks fast with a slight lisp

Attributes [hide]

Bertram Willoughby, Male Human Aristocrat 4
Medium (5'4") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 28 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 14 (+2)10 (+0) 4 (-3)17 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 12000 sp.


Social Check DCs


Bertram Everly, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants, and he perpetually has his shortspear ready. His brown hair is cut short. His amber eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents enrolled him in a Commoner school at a young age so that he could practice his martial talents. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bertram fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well.

Ideals: Fighting, Opinionated, Gifted. Bonds: Family, Immigrant. Occupation: Shipwright

Voice: Speaks with squeezed throat

Attributes [hide]

Bertram Everly, Male Human Commoner 5
Medium (5'5") Human, Chaotic Good (CR 5)
Armor Class 13
Hit Points 20 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 12 (+1)11 (+0) 13 (+1)16 (+3)
Skills Deception +6, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. Deep blue spinel (1600 gp). Chalcedony (40 gp).


Social Check DCs


Aldous Cromwell, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fitting clothing which further accentuates his frame. He is muscular with a powerful set of arms. He wears his auburn hair up. His eyes are violet.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Aldous is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was granted arcane powers by his dying sister.

Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister

Ideals: Athletic, Gifted. Bonds: Attractive, Poor, Family, Military. Occupation: Marshal

Voice: Mousy voice

Attributes [hide]

Aldous Cromwell, Male Human Fighter 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 12
Hit Points 41 (6d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 16 (+3)12 (+1) 11 (+0)6 (-2)
Skills Deception +1, Survival +3
Senses Passive Perception 10
Languages Common, Sylvan
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 8000 sp. Tourmaline (110 gp). Moonstone (80 gp). Sardonyx (80 gp).


Social Check DCs

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