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NPC Generator

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Advanced [show]


Raymond Bentham, Male Human [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized topaz on his right hand. Sporting a red mohawk and bushy mustache this man's hair draws a lot of attention. His gray eyes peer out from beneath his feathered white hat.

Personality: He is calm most of the time but flees social interaction. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother had invested heavily in several trade routes and wanted him to inherit them. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy, Antagonistic. Bonds: Rich. Occupation: Tailor

Voice: Spits words with contempt

Attributes [hide]

Raymond Bentham, Male Human Warlock 7
Medium (6'4") Human, Lawful Good (CR 7)
Armor Class 12
Hit Points 51 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 14 (+2)9 (-1) 14 (+2)17 (+3)
Skills Animal Handling +5, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Moonstone (80 gp). Banded agate (10 gp).


Social Check DCs


Ralf Clare, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear white clothing when he does not wear armor. He is tall, broad shouldered and powerfully built. He is bald on top and has large brown tufts of hair around his ears. His hazel eyes are passionate and lively.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He enjoys reading and quiet.

History: He is the product a well kept family trust fund and as such has never really known need. Ralf was born on a far southern island where he grew up under the tutelage of his father, an expert Ruler. He has built up a small fortune and can afford his own way.

Motivation: To protect his home; and revenge

Ideals: Logical. Flaws: Ugly. Bonds: Enemies, Rich, Immigrant, Guardian. Occupation: Ruler

Voice: Hollow voice

Attributes [hide]

Ralf Clare, Male Human Sorcerer 6
Medium (6'3") Human, Lawful Good (CR 6)
Armor Class 11
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Persuasion +4, Survival +5
Senses Passive Perception 12
Languages Common, Draconic, Auran, Gnome
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146653000

Possessions: 600 gp.


Social Check DCs


Guy Kelsey, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man tends to wear a large tan jacket. He wears his red hair up in a very large beehive style do. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was raised in a island tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He's attracted to the PC; and he's looking for his big break

Ideals: Logical. Flaws: Ugly. Bonds: Nature, Adventurer, Has a crush. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Guy Kelsey, Male Human Warrior 3
Medium (5'10") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)10 (+0) 12 (+1)10 (+0)
Skills Athletics +3, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Heward Lindsey, Male Human [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. His hair, while still mostly blonde, has prominent grey streaks. His fair skin shows little sign of his aristocratic breeding.

Personality: Abrasive and pushy, he has a hard time making friends. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. He worked as a nervous Mortician and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Mortician responsibilities is difficult; and he wants nothing more than to rejoin the army

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Military, Job. Occupation: Mortician

Voice: Soft and melodious

Attributes [hide]

Heward Lindsey, Male Human Barbarian 5
Medium (6'0") Human, Chaotic Good (CR 5)
Armor Class 12
Hit Points 44 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 16 (+3)14 (+2)
Skills History +5, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Coral (120 gp). Red spinel (120 gp).


Social Check DCs


Odo Gentry, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears a tan vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his tan boots flare out at the collars. He has a very tight haircut. He wears a mask on his face.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: The child of a Herbalist, who enjoyed hunting, Odo was taken on many hunting expeditions. Odo abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He feels kind of lost in life; and obtaining odd cultural human artifacts is his passion

Ideals: Disciplined, Entrepeneur. Flaws: Depressed. Bonds: Nature, Adventurer. Occupation: Doctor

Voice: Dutch accent

Attributes [hide]

Odo Gentry, Male Human Monk 7
Medium (5'10") Human, Neutral Good (CR 7)
Armor Class 12
Hit Points 9 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 4 (-3)14 (+2) 17 (+3)14 (+2)
Skills Animal Handling +6, Sleight of Hand +5
Senses Passive Perception 13
Languages Common, Aquan, Infernal
Attacks Melee +4 / 2d8+1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 400 gp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Brass mug with jade inlays (100 gp). A necklace of small pink pearls (1000 gp).


Social Check DCs

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