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NPC Generator

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Advanced [show]


Simon Presley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a tan shirt with thin green vertical stripes and grey pants. He keeps his long golden hair kept up in a rat tail. His eyes are likewise green. His teeth are yellowed and unaligned.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He got into the Ploughman business at a young age. He struck it rich when he found rare goods in large quantities. He tends to his Ploughman job now, and dutifully fulfills any obligations he has.

Motivation: He'd like to take his coworkers down a peg.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Rich, Job. Occupation: Ploughman

Voice: Relaxed voice

Attributes [hide]

Simon Presley, Male Human Barbarian 9
Medium (5'5") Human, Lawful Good (CR 9)
Armor Class 11
Hit Points 80 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 15 (+2)19 (+4) 13 (+1)15 (+2)
Skills Animal Handling +4, Religion +7
Senses Passive Perception 11
Languages Common, Undercommon, Auran, Gnome, Draconic
Attacks Melee +1 / 3d4-2, Ranged +4 / 3d4+1, Grapple +1

Possessions: Eye agate (9 gp).


Social Check DCs


Everard Halsey, Male Human [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears suspenders and brown workpants. His shirt is black, and he wears a heavy brown leather apron most of the time. His blonde hair has been sun bleached extensively. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with finding treasure.

History: He was raised in a plains tribe. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Everard took refuge in the ruined castle and found the beat up axe and armor he uses now. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: An old rival family wants him found.

Flaws: Insomniac. Bonds: Attractive, Adventurer, Nature, Family. Occupation: Guard

Voice: Speaks like tongue is numb

Attributes [hide]

Everard Halsey, Male Human Fighter 5
Medium (5'5") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 16 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 6 (-2)10 (+0) 11 (+0)11 (+0)
Skills Nature +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 400 gp.


Social Check DCs


Gerard Garrick, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and dresses in yellow turtlenecks beneath a brown coat with white slacks. He wears his brown hair up in a very large beehive style do. His eyes are blue and catlike.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He also has developed a complete distrust of the Adventurer profession.

History: A powerful necromancer made him what he is. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now owns his own business.

Motivation: Wants to raise his children well.

Ideals: Optimist. Bonds: Job, Mentor, Family. Occupation: Baker

Voice: Draws out vowels

Attributes [hide]

Gerard Garrick, Male Human Barbarian 4
Medium (5'4") Human, Lawful Good (CR 4)
Armor Class 12
Hit Points 35 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 16 (+3)9 (-1)
Skills Athletics +5, Sleight of Hand +4
Senses Passive Perception 13
Languages Common, Giant, Undercommon
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +4

Possessions: 300 gp. 1 Minor magic item.


Social Check DCs


Ernest Hackney, Male Human [Permalink]

Personal [hide]

Description: This man wears a pastel tunic with violet highlights, and long black pants that bunch up around his shoes. He is muscular with a powerful set of arms. His auburn hair is drawn into a tight pony tail with a cross scrunchie. His green eyes lackadaisically let the world flow into them.

Personality: Ernest is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Energy wise he seems alert and responsive.

History: Born in the south to a Barrister, Ernest learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barrister work with an outfit from a few towns over. Barrister work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature rapier.

Motivation: He is compelled to act according to his religious beliefs; and he is unsatisfied with his job

Ideals: Extrovert, Professionalism. Bonds: Job, Adventurer, Religious. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Ernest Hackney, Male Human Commoner 6
Medium (5'5") Human, Lawful Good (CR 6)
Armor Class 9
Hit Points 26 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)9 (-1) 13 (+1)14 (+2) 17 (+3)8 (-1)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 13
Languages Common, Celestial, Elven
Attacks Melee +2 / 2d6-1, Ranged +2 / 2d6-1, Grapple +2

Possessions: 100 gp. Eye agate (4 gp). Iolite (40 gp).


Social Check DCs


Wymar Blackwood, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears tight fighting clothing, which leaves very little to the imagination. His white hair is still thick. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He hates goblins. He views them as having robbed his home of its proper glory. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: From birth he was tutored by a cruel and relentless mentor. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Wymar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud; and a deep hatred of goblins

Ideals: Fighting, Philantrophist. Bonds: Attractive, Enemies, Mentor. Occupation: Bookbinder

Voice: German accent

Attributes [hide]

Wymar Blackwood, Male Human Cleric 7
Medium (5'10") Human, Chaotic Good (CR 7)
Armor Class 12
Hit Points 56 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 17 (+3)11 (+0) 16 (+3)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 2d8-2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 1000 gp.


Social Check DCs

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