Kyle Van Es, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and tends to wear a violet poncho over his likewise colored trousers and shirt. He sports a long white beard, and similarly colored long hair. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was raised in a white middle class family as the only child. When Kyle reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to have a good time and be beloved; and he seems to be bored by most things
Ideals: Optimist. Flaws: Ugly, Cynical, Mundane. Bonds: Military. Occupation: Performer
Voice: Spanish accent
Attributes [hide]
Medium (6'2") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 44 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 500 gp. Red-brown spinel (140 gp). Aquamarine (500 gp). 1 Minor magic item.
Henry Thornton, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of amber and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of flails on his belt, each one with a amber on the hilt. His hair is long and silver with streaks of golden, and is pulled back with small green clips. His beard is golden, braided, and well cared for. His gray eyes dart from person to person.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born in a small village he learned the ways of the warrior from his father. His father had invested heavily in several trade routes and wanted him to inherit them. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Henry fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Rich, Religious. Occupation: Fisher
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 11 (+0) | 17 (+3) | 9 (-1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Celestial, Infernal
Attacks Melee +2 / 1d10+0, Ranged +0 / 1d10-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
John Graham, Male Human [Permalink]
Personal [hide]
Description: This man has a large grey mantle and cape that has been intricately interwoven into his brown robe. He has a penchant for wearing a ring with an oversized amethyst on his left hand. With a patchy black beard and wild black hair. He has a dull look in his violet eyes.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He is a Lycanthrope in disguise. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He has dedicated himself to building a better kind of golem.
Motivation: A need for knowledge about a nearby landmark; and he has passion for adventuring and risk
Ideals: Justice, Extrovert. Bonds: Rich, Adventurer, Immigrant. Occupation: Roofer
Voice: Whispers
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 5)
Armor Class 11
Hit Points 27 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Ignan, Draconic, Abyssal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp. Rock crystal (30 gp).
Aldous Tinley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a brown shirt with thin black vertical stripes and brown pants. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears an eyepatch.
Personality: Aldous hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: The child of a Weaver, who enjoyed hunting, Aldous was taken on many hunting expeditions. He has had some formal dancing training, and achieved minor success. Since then, he has sought to make the best of life.
Motivation: Wants to work out more often.
Ideals: Athletic, Artistic, Optimist. Flaws: Ugly. Bonds: Nature. Occupation: Layabout
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Human, Chaotic Good (CR 8)
Armor Class 10
Hit Points 13 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 8 (-1) | 13 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 7000 sp. Carnelian (60 gp). Blue quartz (4 gp). White pearl (40 gp). Aquamarine (1100 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Yardley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Armorer. He sports a long blonde beard, and similarly colored long hair. His violet unseeing eyes seem to look past you.
Personality: Abrasive and pushy, he has a hard time making friends. He also has developed a complete distrust of the Courier profession.
History: Gerald lived on a farm with his mother, near the main road leading to a nearby town. His childhood dream was to be a Courier, but he was a colossal failure. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: He is greedy; and money/treasure
Flaws: Disease, Antagonistic. Bonds: Job, Family, Enemies, Rich. Occupation: Armorer
Voice: Booming voice
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 19 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
Possessions: 200 gp.
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