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NPC Generator

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Advanced [show]


Balimaar Fidget, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and a wedding ring on his left hand. His red hair is thinning but still full. His fierce brown eyes like to dwell on things.

Personality: He can speak with the recently deceased. He invites people to come help in his community garden.

History: He was born the only child of a wealthy merchant. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He has since lost track of the people in his past.

Motivation: His spouse's relatives view him with great suspicion; and doesn't want to be a barrister and was forced into it by his family

Ideals: Gifted, Philantrophist, Entrepeneur. Bonds: In love, Family. Occupation: Barrister

Voice: Indian accent

Attributes [hide]

Balimaar Fidget, Male Human Bard 4
Medium (6'4") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)14 (+2) 11 (+0)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Ignan, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232000

Possessions: 500 gp. Moonstone (60 gp). Star ruby (400 gp). 1 Minor magic item.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His hair is long and blonde with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. He is baby faced.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He takes great joy in being the best Slave Trader in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. Since then, he has sought to make the best of life.

Motivation: Further expansion of business; and to be a ruler again

Ideals: Gifted, Optimist. Bonds: Attractive, Job. Occupation: Slave Trader

Voice: Indian accent

Attributes [hide]

Anselm Addington, Male Human Cleric 3
Medium (6'5") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 13 (+1)12 (+1) 11 (+0)16 (+3)
Skills Deception +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: 100 gp. Violet garnet (600 gp).


Social Check DCs


Gunter Walpole, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears loose pants and a collared shirt complete with sweater beneath his coat. He sports a long chestnut beard, and similarly colored long hair. He wears an eyepatch.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. As a young adult he joined a group advocating for an improvement in Human conditions. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Impeccable, Opinionated. Flaws: Ugly, Racist. Bonds: Rich. Occupation: Carpenter

Voice: Stutters

Attributes [hide]

Gunter Walpole, Male Human Adept 4
Medium (6'6") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 16 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)11 (+0) 12 (+1)11 (+0)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11320

Possessions: 600 gp.


Social Check DCs


Gunter Tattersall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a black tunic with white highlights, and long yellow pants that bunch up around his shoes. His golden hair, when down, is lengthy. His green unseeing eyes seem to look past you.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He invites people to come help in his community garden.

History: He was raised in a forest tribe. His parents enrolled him in a Warlock school at a young age so that he could practice his divine talents. He now spends his time doing works of charity.

Motivation: He uses money and sex appeal to get what he needs; and he wants revenge against gnolls

Ideals: Philantrophist, Gifted. Flaws: Disease, Ugly. Bonds: Immigrant, Nature. Occupation: Unemployed

Voice: Eastern European accent

Attributes [hide]

Gunter Tattersall, Male Human Warlock 7
Medium (5'1") Human, Neutral Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)13 (+1) 14 (+2)11 (+0)
Skills Athletics +5, Insight +5
Senses Passive Perception 12
Languages Common, Druidic
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123222

Possessions: 200 gp.


Social Check DCs


Godfrey Kensley, Male Human [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. His white hair is lengthy. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He has recently attracted an admirer that believes he's playing hard to get.

Motivation: To settle down with his crush; and he is greedy

Ideals: Impeccable. Flaws: Ugly, Disease. Bonds: Rich, Has a crush. Occupation: Marshal

Voice: Gruff and masculine

Attributes [hide]

Godfrey Kensley, Male Human Commoner 5
Medium (5'4") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 6 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 8 (-1)11 (+0) 13 (+1)5 (-3)
Skills Nature +3, Persuasion +0
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 3000 sp.


Social Check DCs

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