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NPC Generator

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Advanced [show]


Manfred Bradford, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears baggy yellow pantaloons and a red scarf. He sports a long silver beard, and similarly colored long hair. His eyes are likewise hazel. His teeth are white and perfect.

Personality: This man loves dancing and to teach people dancing more than just about anything. He is obsessed with a lost civilization.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his old friends.

Ideals: Artistic. Flaws: Disease. Bonds: Immigrant, Attractive, Adventurer. Occupation: Detective

Voice: Speaks through clenched teeth

Attributes [hide]

Manfred Bradford, Male Human Wizard 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)17 (+3) 14 (+2)7 (-2)
Skills Athletics +3, Perception +4
Senses Passive Perception 14
Languages Common, Draconic, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1342100000

Possessions: 3000 sp. 1 Chain shirt.


Social Check DCs


Solomon Digby, Male Human [Permalink]

Personal [hide]

Description: This man tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a penchant for wearing a ring with an oversized topaz on his right hand. His moppish blonde hair is in a traditional bowl cut. His thin eyebrows rest above his beady green eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. He was an apprentice working in his mother's forge. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is unsatisfied with his job; and balancing his hectic life and new marshal responsibilities is difficult

Ideals: Disciplined. Flaws: Ugly, Disease. Bonds: Rich, In love, Job. Occupation: Marshal

Voice: Scandinavian accent

Attributes [hide]

Solomon Digby, Male Human Fighter 7
Medium (5'2") Human, Lawful Good (CR 7)
Armor Class 7
Hit Points 46 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)5 (-3) 12 (+1)17 (+3) 8 (-1)10 (+0)
Skills Investigation +6, Medicine +2
Senses Passive Perception 9
Languages Common, Sylvan, Elven, Halfling
Attacks Melee +5 / 2d8+2, Ranged +0 / 2d8-3, Grapple +2

Possessions: 11000 sp. Sapphire pendant on gold chain (500 gp).


Social Check DCs


Gerald Marlee, Male Human [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries a battered shortbow and tarnished ceremonial dagger as well. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He cannot resist a sob story and will often dote over anyone who has one.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Gerald reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerald fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Entrepeneur, Fighting, Philantrophist. Flaws: Antagonistic. Bonds: Military. Occupation: Weaver

Voice: Scandinavian accent

Attributes [hide]

Gerald Marlee, Male Human Paladin 3
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 12 (+1)17 (+3) 9 (-1)12 (+1)
Skills Acrobatics +2, Investigation +5
Senses Passive Perception 9
Languages Common, Auran, Sylvan, Druidic
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 400 gp.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: He wears a simple burlap shirt and baggy pants. He conceals his shield with his veritable burlap sack of a shirt. He has a very tight haircut. His fierce hazel eyes like to dwell on things.

Personality: Cocky and sure of himself, he believes he is the best Map Maker born in the past three hundred years. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now mingles about in high society.

Motivation: Revenge; and wants to open a new tavern

Ideals: Artistic. Flaws: Fearful. Bonds: Job, Rich, Enemies. Occupation: Map Maker

Voice: Can't modulate volume

Attributes [hide]

John Haley, Male Human Paladin 4
Medium (6'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 8 (-1)13 (+1) 14 (+2)12 (+1)
Skills Animal Handling +4, Nature +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 38000 sp. 1 Minor magic item.


Social Check DCs


Patrick Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He very much looks the part of a Dyer. He has a long golden beard with little hanging trinkets. His eyes, though not visible through his cowl, are brown.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He takes great joy in being the best Dyer in town.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with a spirit at a very young age, Patrick has worked very hard to control his curse. He became a Dyer soon after.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Shy, Disease. Bonds: Job, Attractive, Poor. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Patrick Winthrop, Male Human Barbarian 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 32 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 8 (-1)12 (+1) 13 (+1)14 (+2)
Skills Acrobatics +4, Perception +4
Senses Passive Perception 14
Languages Common, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: 20000 cp. 1 Chain shirt. 1 Breastplate. 1 Full Plate.


Social Check DCs

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