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NPC Generator

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Conrad York, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears rags and sports a simple walking cane. He is bald on top and has large silver tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Conrad was born into a poor family. Growing up, he dreamt of becoming a Rogue, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Rogue in service of a powerful lord somewhere. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.

Motivation: He is unsatisfied with his job.

Flaws: Ugly. Bonds: Poor, Job, Adventurer, Military. Occupation: Ruler

Voice: Old Prospector

Attributes [hide]

Conrad York, Male Human Rogue 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 19 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Athletics +2, Performance +2
Senses Passive Perception 13
Languages Common, Infernal, Celestial
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +2

Possessions: 2400 sp.


Social Check DCs


Kody Dumph, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he has a large tan mantle and cape that has been intricately interwoven into his blue robe. His golden hair is unkempt and raggedy. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 4 years old his parents immigrated from the north. He took every job he could get his hands on, but the opportunities for Humans in the north were limited. He left for the north, certain he would find work there.

Motivation: He feels threatened by others; and he is terrified, and will act out of fear

Ideals: Philantrophist. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Old thin voice

Attributes [hide]

Kody Dumph, Male Human Barbarian 3
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 40 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 16 (+3)14 (+2)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 500 sp.


Social Check DCs


Gilbert Lancaster, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a large black jacket. His golden hair is braided into rings. His amber eyes lackadaisically let the world flow into them.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born blind and as such lacked many opportunities for work. He has had some formal poetry training, and achieved minor success. He now travels the world, in search of power and loot.

Motivation: Sabotage a competitor; and balancing his hectic life and new masseuse responsibilities is difficult

Ideals: Artistic. Flaws: Disease. Bonds: In love, Adventurer, Job. Occupation: Masseuse

Voice: Mumbles to self between sentences

Attributes [hide]

Gilbert Lancaster, Male Human Commoner 5
Medium (5'7") Human, Chaotic Good (CR 5)
Armor Class 8
Hit Points 31 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 16 (+3)12 (+1) 8 (-1)13 (+1)
Skills Stealth +1, Survival +2
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 2d4+1, Ranged +1 / 2d4-2, Grapple +1

Possessions: 100 gp.


Social Check DCs


Odo Perry, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is physically well-built. He keeps his long blonde hair kept up in a rat tail. He wears an eyepatch.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Odo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by drow in a raid when he was still a young child. The drow captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: Revenge.

Flaws: Ugly, Cynical, Antagonistic. Bonds: Poor, Mentor, Enemies. Occupation: Bricklayer

Voice: Sighs a lot, exhausted

Attributes [hide]

Odo Perry, Male Human Wizard 4
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 23 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 15 (+2)10 (+0) 14 (+2)15 (+2)
Skills History +2, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: Just what you see.


Social Check DCs


Anselm Heiser, Male Human [Permalink]

Personal [hide]

Description: He is wearing the road beaten gear of a warrior. He is portly but not overly obese. He has a long auburn beard with little hanging trinkets. He has violet eyes and a tan hat with a green feather.

Personality: He has always had a great fascination with Human culture. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. Anselm abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and human compassion

Ideals: Fighting. Flaws: Racist, Impulsive. Bonds: Rich, Adventurer. Occupation: Marshal

Voice: Prounounces S like Z

Attributes [hide]

Anselm Heiser, Male Human Cleric 7
Medium (6'5") Human, Neutral Good (CR 7)
Armor Class 8
Hit Points 29 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 7 (-2)14 (+2) 13 (+1)15 (+2)
Skills Arcana +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Draconic, Celestial
Attacks Melee +2 / 2d8-1, Ranged +1 / 2d8-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 1100 gp. 1 Minor magic item.


Social Check DCs

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