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NPC Generator

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Advanced [show]


Rolf Hallewell, Male Human [Permalink]

Personal [hide]

Description: An older man who wears a pastel collared shirt and white pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt, he is not a threatening figure. With a patchy golden beard and wild golden hair. This blue eyed southerner is not easily forgotten.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: He was born into a rich family. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He now mingles about in high society.

Motivation: Wants to work out more often; and he is greedy

Ideals: Artistic, Athletic. Flaws: Shy, PTSD. Bonds: Rich. Occupation: Slave Trader

Voice: Deep voice with rolling R's

Attributes [hide]

Rolf Hallewell, Male Human Sorcerer 3
Medium (5'2") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)12 (+1) 11 (+0)10 (+0)
Skills Deception +2, Perception +2
Senses Passive Perception 12
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs


Trym Digby, Male Human [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears tight fitting clothing which further accentuates his frame. His whole body is exceptionally muscular. His golden hair is cut short. His eyes are likewise blue. His teeth are white and perfect.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He believes the world needs to unite to get rid of dire rats once and for all.

History: Trym hails from a village terrorized by dire rats. When Trym reached his early adolescence his Human father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has dedicated himself to building a better world.

Motivation: A deep hatred of dire rats.

Bonds: Attractive, Immigrant, Job, Enemies, Military, Adventurer. Occupation: Beggar

Voice: Jittery and nervous

Attributes [hide]

Trym Digby, Male Human Aristocrat 8
Medium (5'5") Human, Chaotic Good (CR 8)
Armor Class 11
Hit Points 64 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 5 (-3)11 (+0)
Skills Investigation +3, Religion +3
Senses Passive Perception 7
Languages Common
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3

Possessions: 1200 gp. Sardonyx (60 gp). Sardonyx (60 gp). Alexandrite (200 gp). Silver pearl (50 gp).


Social Check DCs


Hubert Sydney, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he tends to wear a large grey jacket. His chestnut hair is slicked back into a classic pompadour. This hazel eyed westerner is not easily forgotten.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: He was raised in a mountains tribe. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has achieved small success as a Doctor.

Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg

Flaws: Antagonistic. Bonds: Job, Nature, Mentor. Occupation: Doctor

Voice: Scratchy, weak

Attributes [hide]

Hubert Sydney, Male Human Wizard 6
Medium (5'0") Human, Lawful Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 14 (+2)11 (+0) 15 (+2)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: Onyx (40 gp). Tourmaline (160 gp). Violet garnet (200 gp). Red spinel (160 gp). 1 Minor magic item.


Social Check DCs


Kyle Dumph, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many brown ritualistic tattoos. He likes to wear ponchos typically of a light black in addition to tight pants. His hair is chestnut, silky, and of moderate length. His green eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He got into the Stableman business at a young age. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. By chance he met his brother recently and the two have been together since.

Motivation: He is unsatisfied with his job; and to be a layabout again

Ideals: Gifted. Flaws: Addict, Emotional. Bonds: Attractive, Job, Family. Occupation: Stableman

Voice: Booming voice

Attributes [hide]

Kyle Dumph, Male Human Expert 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Athletics +5, Performance +3
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 1100 sp.


Social Check DCs


Kyle Barlow, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long blonde hair is drawn into a two foot long braid. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was an athlete and attended two major summer competitions. He never won. He used his abilities to travel the world and help people.

Motivation: He feels threatened by others.

Ideals: Fighting, Athletic, Philantrophist. Flaws: Fearful. Occupation: Body Guard

Voice: Uses sign language

Attributes [hide]

Kyle Barlow, Male Human Wizard 3
Medium (5'9") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)10 (+0) 16 (+3)12 (+1)
Skills History +2, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 300 gp.


Social Check DCs

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