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NPC Generator

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Advanced [show]


Hubert Langston, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many white ritualistic tattoos. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is harsh and unforgiving.

History: He was born to loving parents in a slum to the east. While studying, he fell in love. They married and had a son. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety

Ideals: Impeccable. Flaws: Antagonistic, Fearful. Bonds: Poor, In love. Occupation: Engraver

Voice: Smooth and feminine

Attributes [hide]

Hubert Langston, Male Human Commoner 6
Medium (5'8") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 23 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +5, Nature +5
Senses Passive Perception 13
Languages Common, Goblin, Infernal
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 20000 cp.


Social Check DCs


Jocelyn Pickering, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He is tall, broad shouldered and powerfully built. His hair is brown and curly. His eyes are a pleasant green.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He uses divination through singing.

History: The child of a Bookbinder, who enjoyed hunting, Jocelyn was taken on many hunting expeditions. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He wants to get laid; and he has a crush on the local bookbinder

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Adventurer, Has a crush. Occupation: Stableman

Voice: High pitched, excited

Attributes [hide]

Jocelyn Pickering, Male Human Adept 4
Medium (5'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 12 (+1)16 (+3) 9 (-1)13 (+1)
Skills Deception +3, Perception +1
Senses Passive Perception 11
Languages Common, Infernal, Gnoll, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 gp.


Social Check DCs


Charles Altham, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He keeps his red hair in a flapper bob. He wears round tiny glasses practically rammed into his face.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. Flattery will make him almost putty in your hands.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. During his travels, Charles and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Charles discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Charles fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Selfish, Disease. Bonds: Guardian, Adventurer. Occupation: Roofer

Voice: Nasally tone

Attributes [hide]

Charles Altham, Male Human Expert 5
Medium (5'5") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 29 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)10 (+0) 5 (-3)14 (+2)
Skills Athletics +3, Insight +0
Senses Passive Perception 7
Languages Common
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 800 gp. Rose (20 gp). Aquamarine (1000 gp). Eye agate (9 gp). 1 Minor magic item.


Social Check DCs


Wymar Clare, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears clothing that is held on in multiple layers but all of it is in poor condition. His hair is blonde, silky, and of moderate length. He has a dull look in his blue eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. Animals are drawn to him, and he is able to talk to them.

History: Wymar hails from a village terrorized by illithids. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was granted necromantic powers by his dying brother.

Motivation: He wants revenge against illithids.

Ideals: Artistic, Gifted. Bonds: Poor, Attractive, Enemies. Occupation: Armorer

Voice: Laughs frequently while speaking

Attributes [hide]

Wymar Clare, Male Human Warlock 4
Medium (5'7") Human, Lawful Good (CR 4)
Armor Class 10
Hit Points 24 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)17 (+3) 10 (+0)14 (+2)
Skills Perception +2, Stealth +2
Senses Passive Perception 12
Languages Common, Celestial, Elven, Dwarven
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 600 gp. 1 Masterwork Light steel shield.


Social Check DCs


Drogo Hayhurst, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft pastel waves gently in the breeze. His silver hair is heavily combed to the right. He has a tattooed face.

Personality: He is happy with his job as a Spice Merchant. He turns his eye from what people do, preferring to live and let live. He feeds upon the attention of others.

History: He comes from a rich southern family. He was an athlete and attended two major summer competitions. He never won. He's also a talented Junk Dealer, but doesn't like to broadcast it.

Motivation: Sabotage a competitor.

Ideals: Athletic. Flaws: Disease. Bonds: Rich, Job, Attractive. Occupation: Spice Merchant

Voice: Low and grunting

Attributes [hide]

Drogo Hayhurst, Male Human Monk 5
Medium (5'2") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)9 (-1) 12 (+1)13 (+1)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 3000 sp. Hematite (10 gp). Blue quartz (10 gp). Peridot (40 gp).


Social Check DCs

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